Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE

This commit is contained in:
Shauren
2024-02-27 00:13:11 +01:00
parent 1572b8acab
commit be3dc89c32
3 changed files with 13 additions and 6 deletions

View File

@@ -307,7 +307,8 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/)
return false;
}
me->RemoveAurasOnEvade();
if (me->IsStateRestoredOnEvade())
me->RemoveAurasOnEvade();
me->CombatStop(true);
if (!me->IsTapListNotClearedOnEvade())

View File

@@ -179,6 +179,9 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); }
bool IsEvadingAttacks() const { return IsInEvadeMode() || CanNotReachTarget(); }
bool IsStateRestoredOnEvade() const { return !HasFlag(CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE); }
void SetRestoreStateOnEvade(bool restoreOnEvade) { _staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE, !restoreOnEvade); }
bool AIM_Destroy();
bool AIM_Create(CreatureAI* ai = nullptr);
bool AIM_Initialize(CreatureAI* ai = nullptr);

View File

@@ -147,11 +147,14 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner, bool active, b
if (!owner->HasCanSwimFlagOutOfCombat())
owner->RemoveUnitFlag(UNIT_FLAG_CAN_SWIM);
owner->SetSpawnHealth();
owner->LoadCreaturesAddon();
owner->LoadCreaturesSparringHealth();
if (owner->IsVehicle())
owner->GetVehicleKit()->Reset(true);
if (owner->IsStateRestoredOnEvade())
{
owner->SetSpawnHealth();
owner->LoadCreaturesAddon();
owner->LoadCreaturesSparringHealth();
if (owner->IsVehicle())
owner->GetVehicleKit()->Reset(true);
}
if (CreatureAI* ai = owner->AI())
ai->JustReachedHome();
}