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Core/Scripts: Fixed crash in mob_phase_hunterAI, this entire script is crappy and needs rewrite anyway.
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@@ -777,10 +777,10 @@ public:
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PlayerGUID = who->GetGUID();
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
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{
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DoCast(me, SPELL_DE_MATERIALIZE);
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}
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//void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
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//{
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// DoCast(me, SPELL_DE_MATERIALIZE);
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//}
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void UpdateAI(const uint32 diff)
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{
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