Core/Scripts: Fixed crash in mob_phase_hunterAI, this entire script is crappy and needs rewrite anyway.

This commit is contained in:
Shauren
2012-06-09 22:50:56 +02:00
parent 7d98f2ffc7
commit be5f0b0f47

View File

@@ -777,10 +777,10 @@ public:
PlayerGUID = who->GetGUID();
}
void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
{
DoCast(me, SPELL_DE_MATERIALIZE);
}
//void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/)
//{
// DoCast(me, SPELL_DE_MATERIALIZE);
//}
void UpdateAI(const uint32 diff)
{