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Scripting: Felwood: A little cleanup to my previous commit
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@@ -33,7 +33,7 @@ enum SwipeHoney
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{
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NPC_HONEY_BUNNY = 47308,
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ITEM_HONEY_GLOB = 62820,
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SPELL_BEES = 94064
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SPELL_BEES = 94064
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};
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class spell_swipe_honey : public SpellScriptLoader
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@@ -87,7 +87,7 @@ public:
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enum BeesBEES
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{
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EMOTE_SPELL_TEXT = 47835,
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BOSS_EMOTE_BEES = 0,
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SPELL_BEES_BEES = 88425
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};
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@@ -105,7 +105,7 @@ public: spell_beesbees() : SpellScriptLoader("spell_beesbees") { }
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{
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if (Player* player = GetHitPlayer())
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{
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honey->AI()->Talk(0, player);
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honey->AI()->Talk(BOSS_EMOTE_BEES, player);
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honey->CastSpell(player, SPELL_BEES_BEES);
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honey->DespawnOrUnsummon();
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}
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@@ -130,8 +130,8 @@ public: spell_beesbees() : SpellScriptLoader("spell_beesbees") { }
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enum RuumbosSillyDance
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{
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NPC_DRIZZLE = 47556,
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NPC_FERLI = 47558,
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NPC_DRIZZLE = 47556,
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NPC_FERLI = 47558,
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MAP_KALIMDOR = 1
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};
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@@ -177,4 +177,4 @@ void AddSC_felwood()
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new spell_swipe_honey();
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new spell_beesbees();
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new spell_ruumbos_silly_dance();
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}
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}
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