*Some code cleanups and crash fixes with Waypoint Movement Generator.

--HG--
branch : trunk
This commit is contained in:
shadowu@mail.bg
2008-12-17 00:14:00 +02:00
parent 6810d80853
commit bf0e8489a0
3 changed files with 92 additions and 210 deletions

View File

@@ -2183,7 +2183,6 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
pathid = maxpathid+1;
sLog.outDebug("DEBUG: HandleWpAddCommand - New path started.");
PSendSysMessage("%s%s|r", "|cff00ff00", "New path started.");
}
}
else
@@ -2212,7 +2211,7 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
Player* player = m_session->GetPlayer();
Map *map = player->GetMap();
WorldDatabase.PExecuteLog("INSERT INTO waypoint_data (id,point,position_x,position_y,position_z) VALUES ('%u','%u','%f', '%f', '%f')",
WorldDatabase.PExecuteLog("INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES ('%u','%u','%f', '%f', '%f')",
pathid, point+1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
PSendSysMessage("%s%s%u%s%u%s|r", "|cff00ff00", "PathID: |r|cff00ffff", pathid, "|r|cff00ff00: Waypoint |r|cff00ffff", point,"|r|cff00ff00 created. ");
@@ -2222,7 +2221,6 @@ bool ChatHandler::HandleWpAddCommand(const char* args)
bool ChatHandler::HandleWpLoadPathCommand(const char *args)
{
if(!*args)
return false;
@@ -2230,9 +2228,8 @@ bool ChatHandler::HandleWpLoadPathCommand(const char *args)
char* path_number = NULL;
if(*args)
{
path_number = strtok((char*)args, " ");
}
uint32 pathid = 0;
uint32 guidlow = 0;
@@ -2243,27 +2240,28 @@ bool ChatHandler::HandleWpLoadPathCommand(const char *args)
sLog.outDebug("DEBUG: HandleWpLoadPathCommand - No path number provided");
if(!target)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if(target->GetEntry() == 1)
{
PSendSysMessage("%s%s|r", "|cffff33ff", "You want to load path to a waypoint? Aren't you?");
SetSentErrorMessage(true);
return false;
}
{
PSendSysMessage("%s%s|r", "|cffff33ff", "You want to load path to a waypoint? Aren't you?");
SetSentErrorMessage(true);
return false;
}
pathid = atoi(path_number);
if(!pathid)
{
PSendSysMessage("%s%s|r", "|cffff33ff", "No vallid path number provided.");
return true;
PSendSysMessage("%s%s|r", "|cffff33ff", "No vallid path number provided.");
return true;
}
guidlow = target->GetGUIDLow();
QueryResult *result = WorldDatabase.PQuery( "SELECT guid FROM creature_addon WHERE guid = '%u'",guidlow);
if( result )
@@ -2277,12 +2275,9 @@ bool ChatHandler::HandleWpLoadPathCommand(const char *args)
WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE, guidlow);
target->LoadPath(pathid);
target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
target->GetMotionMaster()->Initialize();
target->Say("Path loaded.",0,0);
target->GetMotionMaster()->Initialize();
target->Say("Path loaded.",0,0);
return true;
}
@@ -2581,14 +2576,14 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
std::string show = show_str;
// Check
// Remember: "show" must also be the name of a column!
if( (show != "delay") && (show != "event_id") && (show != "event_chance")
if( (show != "delay") && (show != "action") && (show != "action_chance")
&& (show != "move_flag") && (show != "del") && (show != "move") && (show != "wpadd")
)
{
return false;
}
// Next arg is: <GUID> <WPNUM> <ARGUMENT>
// Next arg is: <PATHID> <WPNUM> <ARGUMENT>
char* arg_str = NULL;
// Did user provide a GUID
@@ -2599,186 +2594,78 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
uint32 wpGuid = 0;
Creature* target = getSelectedCreature();
if(target)
{
sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
if(!target || target->GetEntry() != VISUAL_WAYPOINT)
{
SendSysMessage("|cffff33ffERROR: You must select a waypoint.|r");
return false;
}
sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
// The visual waypoint
Creature* wpCreature = NULL;
wpGuid = target->GetGUIDLow();
// The visual waypoint
Creature* wpCreature = NULL;
wpGuid = target->GetGUIDLow();
// Did the user select a visual spawnpoint?
if(wpGuid)
wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
// attempt check creature existence by DB data
else
{
QueryResult *result = WorldDatabase.PQuery( "SELECT guid FROM creature_addon WHERE path_id = '%u'",wpGuid);
if(!result)
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, wpGuid);
return true;
}
}
// User did select a visual waypoint?
// Check the creature
if (wpCreature->GetEntry() == VISUAL_WAYPOINT )
{
QueryResult *result =
WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE wpguid = %u",
wpGuid);
if(!result)
{
sLog.outDebug("DEBUG: HandleWpModifyCommand - No waypoint found - used 'wpguid'");
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
// Select waypoint number from database
// Since we compare float values, we have to deal with
// some difficulties.
// Here we search for all waypoints that only differ in one from 1 thousand
// (0.001) - There is no other way to compare C++ floats with mySQL floats
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
const char* maxDIFF = "0.01";
result = WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
wpCreature->GetPositionX(), maxDIFF, wpCreature->GetPositionY(), maxDIFF, wpCreature->GetPositionZ(), maxDIFF);
if(!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
return true;
}
}
sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
do
{
Field *fields = result->Fetch();
pathid = fields[0].GetUInt32();
point = fields[1].GetUInt32();
}while( result->NextRow() );
// Cleanup memory
sLog.outDebug("DEBUG: HandleWpModifyCommand - Cleanup memory");
delete result;
// We have the waypoint number and the GUID of the "master npc"
// Text is enclosed in "<>", all other arguments not
arg_str = strtok((char*)NULL, " ");
}
}
// Did the user select a visual spawnpoint?
if(wpGuid)
wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
// attempt check creature existence by DB data
else
{
// User did provide <GUID> <WPNUM>
char* guid_str = strtok((char*)NULL, " ");
char* point_str = strtok((char*)NULL, " ");
arg_str = strtok((char*)NULL, " ");
if( !guid_str )
{
SendSysMessage(LANG_WAYPOINT_NOGUID);
return false;
}
if( !point_str )
{
SendSysMessage(LANG_WAYPOINT_NOWAYPOINTGIVEN);
return false;
}
if( (show != "del") && (show != "move") )
{
if( !arg_str )
{
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show.c_str());
return false;
}
}
pathid = atoi((char*)guid_str);
PSendSysMessage("|cff33ffffDEBUG: GUID provided: %d|r", pathid);
point = atoi((char*)point_str);
PSendSysMessage("|cff33ffffDEBUG: wpNumber provided: %d|r", point);
// Now we need the GUID of the visual waypoint
// -> "del", "move", "add" command
QueryResult *result = WorldDatabase.PQuery( "SELECT wpguid FROM waypoint_data WHERE id = '%u' AND point = '%u'", pathid, point);
if(result)
{
do
{
Field *fields = result->Fetch();
wpGuid = fields[0].GetUInt32();
}while( result->NextRow() );
// Free memory
delete result;
}
else
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, pathid, point);
// Select waypoint number from database
QueryResult *result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM waypoint_data WHERE point='%d' AND id = '%u'", point, pathid);
if(!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, pathid);
return true;
}
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
// Cleanup memory
delete result;
// Select waypoint number from database
// Since we compare float values, we have to deal with
// some difficulties.
// Here we search for all waypoints that only differ in one from 1 thousand
// (0.001) - There is no other way to compare C++ floats with mySQL floats
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
const char* maxDIFF = "0.01";
result = WorldDatabase.PQuery( "SELECT guid FROM creature WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s ) and id=%d",
x, maxDIFF, y, maxDIFF, z, maxDIFF, VISUAL_WAYPOINT);
if(!result)
{
PSendSysMessage(LANG_WAYPOINT_WPCREATNOTFOUND, VISUAL_WAYPOINT);
return true;
}
do
{
Field *fields = result->Fetch();
wpGuid = fields[0].GetUInt32();
}while( result->NextRow() );
// Free memory
delete result;
}
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, wpGuid);
return false;
}
// User did select a visual waypoint?
// Check the creature
if (wpCreature->GetEntry() == VISUAL_WAYPOINT )
{
QueryResult *result =
WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE wpguid = %u", wpGuid);
if(!result)
{
sLog.outDebug("DEBUG: HandleWpModifyCommand - No waypoint found - used 'wpguid'");
sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
// Select waypoint number from database
// Since we compare float values, we have to deal with
// some difficulties.
// Here we search for all waypoints that only differ in one from 1 thousand
// (0.001) - There is no other way to compare C++ floats with mySQL floats
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
const char* maxDIFF = "0.01";
result = WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
wpCreature->GetPositionX(), maxDIFF, wpCreature->GetPositionY(), maxDIFF, wpCreature->GetPositionZ(), maxDIFF);
if(!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
return true;
}
}
sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
do
{
Field *fields = result->Fetch();
pathid = fields[0].GetUInt32();
point = fields[1].GetUInt32();
}
while( result->NextRow() );
// Cleanup memory
sLog.outDebug("DEBUG: HandleWpModifyCommand - Cleanup memory");
delete result;
// We have the waypoint number and the GUID of the "master npc"
// Text is enclosed in "<>", all other arguments not
arg_str = strtok((char*)NULL, " ");
}
sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
// Check for argument
if((show != "del") && (show != "move"))
if(show != "del" && show != "move" && arg_str == NULL)
{
if( arg_str == NULL )
{
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
return false;
}
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
return false;
}
if(show == "del" && target)
@@ -2786,9 +2673,9 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
// wpCreature
Creature* wpCreature = NULL;
if( wpGuid != 0 )
Creature* wpCreature = NULL;
if( wpGuid != 0 )
{
wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
wpCreature->CombatStop();

View File

@@ -92,7 +92,8 @@ void WaypointMovementGenerator<Player>::Reset(Player &unit){}
template<>
void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const WaypointData &node)
{
node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE): unit.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
node.run ? unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE):
unit.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
@@ -173,18 +174,12 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
//Determine waittime
if(node.delay)
i_nextMoveTime.Reset(node.delay);
else
i_nextMoveTime.Reset(100); //Prevents some lag
if(node.event_id && rand()%100 < node.event_chance && !ExecuteScript)
{
if(node.event_id && rand()%100 < node.event_chance)
sWorld.ScriptsStart(sWaypointScripts, node.event_id, &unit, NULL);
ExecuteScript = true;
}
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);
traveller.Relocation(node.x, node.y, node.z);
unit.clearUnitState(UNIT_STAT_MOVING);
}
}

View File

@@ -84,7 +84,7 @@ class TRINITY_DLL_SPEC WaypointMovementGenerator
uint32 i_currentNode, path_id;
TimeTrackerSmall i_nextMoveTime;
WaypointPath *waypoints;
bool repeating, custom_path, ExecuteScript, StopedByPlayer;
bool repeating, StopedByPlayer;
};
/** FlightPathMovementGenerator generates movement of the player for the paths