Core/PacketIO: Updated and enabled SMSG_FISH_ESCAPED

This commit is contained in:
Carbenium
2016-02-10 15:22:47 +01:00
parent e24a6e52e9
commit bf186ec26d
3 changed files with 11 additions and 3 deletions

View File

@@ -464,8 +464,8 @@ void GameObject::Update(uint32 diff)
{
caster->ToPlayer()->RemoveGameObject(this, false);
WorldPacket data(SMSG_FISH_ESCAPED, 0);
caster->ToPlayer()->SendDirectMessage(&data);
WorldPackets::GameObject::FishEscaped escaped;
caster->ToPlayer()->SendDirectMessage(escaped.Write());
}
// can be delete
m_lootState = GO_JUST_DEACTIVATED;

View File

@@ -100,6 +100,14 @@ namespace WorldPackets
WorldPacket const* Write() override { return &_worldPacket; }
};
class FishEscaped final : public ServerPacket
{
public:
FishEscaped() : ServerPacket(SMSG_FISH_ESCAPED, 0) { }
WorldPacket const* Write() override { return &_worldPacket; }
};
}
}
#endif // GOPackets_h__

View File

@@ -1054,7 +1054,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS_GLUE_SCREEN, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FINAL_CHUNK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);