Core/Unit: fix mess-up with CalcArmorReducedDamage parameter order

(cherry picked from commit 01537e1dfb)
This commit is contained in:
ariel-
2018-01-14 17:03:25 -03:00
committed by Shauren
parent 431a326e69
commit bf4330bfb5
3 changed files with 11 additions and 11 deletions

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@@ -1580,7 +1580,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Trinity::IteratorPair<int32 const*
return true;
}
/*static*/ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, uint8 attackerLevel /*= 0*/, WeaponAttackType /*attackType*/ /*= MAX_ATTACK*/)
/*static*/ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, WeaponAttackType /*attackType*/ /*= MAX_ATTACK*/, uint8 attackerLevel /*= 0*/)
{
float armor = float(victim->GetArmor());
@@ -1704,7 +1704,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Trinity::IteratorPair<int32 const*
// Spells with melee and magic school mask, decide whether resistance or armor absorb is higher
if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC))
{
uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, BASE_ATTACK);
uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, spellInfo->GetAttackType());
float armorReduction = damage - damageAfterArmor;
// pick the lower one, the weakest resistance counts

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@@ -1727,7 +1727,7 @@ class TC_GAME_API Unit : public WorldObject
virtual bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Unit* caster) const; // redefined in Creature
static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const* spellInfo = nullptr, int8 effIndex = -1);
static uint32 CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, uint8 attackerLevel = 0, WeaponAttackType attackType = MAX_ATTACK);
static uint32 CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = MAX_ATTACK, uint8 attackerLevel = 0);
static uint32 CalcSpellResistedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellSchoolMask schoolMask, SpellInfo const* spellInfo);
static void CalcAbsorbResist(DamageInfo& damageInfo);
static void CalcHealAbsorb(HealInfo& healInfo);

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@@ -5247,9 +5247,9 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
// Calculate armor mitigation
if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), GetEffIndex()))
{
uint32 damageReductedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetBase()->GetCasterLevel());
cleanDamage.mitigated_damage += damage - damageReductedArmor;
damage = damageReductedArmor;
uint32 damageReducedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetAttackType(), GetBase()->GetCasterLevel());
cleanDamage.mitigated_damage += damage - damageReducedArmor;
damage = damageReducedArmor;
}
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_FIXED_DAMAGE))
@@ -5320,7 +5320,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
caster->SpellHitResult(target, GetSpellInfo(), false) != SPELL_MISS_NONE)
return;
CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
CleanDamage cleanDamage = CleanDamage(0, 0, GetSpellInfo()->GetAttackType(), MELEE_HIT_NORMAL);
uint32 stackAmountForBonuses = !GetSpellEffectInfo()->EffectAttributes.HasFlag(SpellEffectAttributes::NoScaleWithStack) ? GetBase()->GetStackAmount() : 1;
@@ -5338,9 +5338,9 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
// Calculate armor mitigation
if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), GetEffIndex()))
{
uint32 damageReductedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetBase()->GetCasterLevel());
cleanDamage.mitigated_damage += damage - damageReductedArmor;
damage = damageReductedArmor;
uint32 damageReducedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetAttackType(), GetBase()->GetCasterLevel());
cleanDamage.mitigated_damage += damage - damageReducedArmor;
damage = damageReducedArmor;
}
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_FIXED_DAMAGE))
@@ -5354,7 +5354,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
Unit::ApplyResilience(target, &dmg);
damage = dmg;
DamageInfo damageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, BASE_ATTACK);
DamageInfo damageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, GetSpellInfo()->GetAttackType());
Unit::CalcAbsorbResist(damageInfo);
uint32 absorb = damageInfo.GetAbsorb();