*Rename and sort some gm commands. By Vladimir.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-19 15:06:30 -06:00
parent c6f3532ada
commit bf7cfe6964
6 changed files with 366 additions and 375 deletions

View File

@@ -157,7 +157,7 @@ bool ChatHandler::HandleUnmuteCommand(const char* args)
return true;
}
bool ChatHandler::HandleTargetObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
@@ -1708,7 +1708,7 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
}
//delete object by selection or guid
bool ChatHandler::HandleDelObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectDeleteCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@@ -1756,7 +1756,7 @@ bool ChatHandler::HandleDelObjectCommand(const char* args)
}
//turn selected object
bool ChatHandler::HandleTurnObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectTurnCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@@ -1810,7 +1810,7 @@ bool ChatHandler::HandleTurnObjectCommand(const char* args)
}
//move selected object
bool ChatHandler::HandleMoveObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectMoveCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
@@ -1905,7 +1905,7 @@ bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
}
//morph creature or player
bool ChatHandler::HandleMorphCommand(const char* args)
bool ChatHandler::HandleModifyMorphCommand(const char* args)
{
if (!*args)
return false;
@@ -3545,7 +3545,7 @@ bool ChatHandler::HandleCustomizeCommand(const char* args)
}
//spawn go
bool ChatHandler::HandleGameObjectCommand(const char* args)
bool ChatHandler::HandleGameObjectAddCommand(const char* args)
{
if (!*args)
return false;
@@ -3614,7 +3614,7 @@ bool ChatHandler::HandleGameObjectCommand(const char* args)
}
//show animation
bool ChatHandler::HandleAnimCommand(const char* args)
bool ChatHandler::HandleDebugAnimCommand(const char* args)
{
if (!*args)
return false;
@@ -3625,7 +3625,7 @@ bool ChatHandler::HandleAnimCommand(const char* args)
}
//change standstate
bool ChatHandler::HandleStandStateCommand(const char* args)
bool ChatHandler::HandleModifyStandStateCommand(const char* args)
{
if (!*args)
return false;
@@ -3636,7 +3636,7 @@ bool ChatHandler::HandleStandStateCommand(const char* args)
return true;
}
bool ChatHandler::HandleAddHonorCommand(const char* args)
bool ChatHandler::HandleHonorAddCommand(const char* args)
{
if (!*args)
return false;
@@ -3676,7 +3676,7 @@ bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
return true;
}
bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/)
bool ChatHandler::HandleHonorUpdateCommand(const char* /*args*/)
{
Player *target = getSelectedPlayer();
if(!target)
@@ -4523,7 +4523,7 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
}
//set pahsemask for selected object
bool ChatHandler::HandleGOPhaseCommand(const char* args)
bool ChatHandler::HandleGameObjectPhaseCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");