Cut away DO_*-parts from buildsystem and specific files checking for it.

--HG--
branch : trunk
This commit is contained in:
click
2010-07-27 05:40:21 +02:00
parent 2b9275424e
commit bfc6dec072
10 changed files with 64 additions and 65 deletions

View File

@@ -80,15 +80,15 @@ add_custom_target(uninstall
)
endif()
option(DO_AUTHSERVER "Build authserver" 1)
option(DO_WORLDSERVER "Build worldserver" 1)
option(DO_CLI "With CLI" 1)
option(DO_DEBUG "Debug mode" 0)
option(DO_PCH "Use precompiled headers" 1)
option(DO_SCRIPTS "With trinityscripts" 1)
option(DO_SQL "Copy SQL files" 0)
option(DO_TOOLS "Build tools" 0)
option(DO_WARN "Enable all compile warnings" 0)
option(AUTHSERVER "Build authserver" 1)
option(WORLDSERVER "Build worldserver" 1)
option(CLI "With CLI" 1)
option(DEBUG "Debug mode" 0)
option(PCH "Use precompiled headers" 1)
option(SCRIPTS "With trinityscripts" 1)
option(SQL "Copy SQL files" 0)
option(TOOLS "Build tools" 0)
option(WARNINGS "Enable all compile warnings" 0)
if( UNIX )
option(CENTOS "CENTOS" 0)
@@ -110,7 +110,7 @@ set(GENREV_SRC
)
# Handle debugmode compiles (this will require further work for proper WIN32-setups)
if( DO_DEBUG )
if( DEBUG )
set(CMAKE_BUILD_TYPE Debug)
endif()
@@ -159,52 +159,52 @@ message("* Install libraries to : ${LIBSDIR}")
message("* Install configs to : ${CONF_DIR}")
message("")
if( DO_AUTHSERVER )
if( AUTHSERVER )
message("* Build authserver : Yes (default)")
else()
message("* Build authserver : No")
endif()
if( DO_WORLDSERVER )
if( WORLDSERVER )
message("* Build worldserver : Yes (default)")
else()
message("* Build worldserver : No")
endif()
if( DO_SCRIPTS )
if( SCRIPTS )
message("* Build Trinityscripts : Yes (default)")
add_definitions(-DDO_SCRIPTS)
add_definitions(-DSCRIPTS)
else()
message("* Build Trinityscripts : No")
endif()
if( DO_TOOLS )
if( TOOLS )
message("* Build map/vmap tools : Yes")
else()
message("* Build map/vmap tools : No (default)")
endif()
if( DO_CLI )
if( CLI )
message("* Build with CLI : Yes (default)")
add_definitions(-DENABLE_CLI)
else()
message("* Build with CLI : No")
endif()
if( DO_DEBUG )
if( DEBUG )
message("* Build in debug-mode : Yes")
add_definitions(-g -DTRINITY_DEBUG)
else()
message("* Build in debug-mode : No (default)")
endif()
if( DO_PCH )
if( PCH )
message("* Use PCH : Yes (default)")
else()
message("* Use PCH : No")
endif()
if( DO_WARN )
if( WARNINGS )
message("* Show all warnings : Yes")
if( UNIX )
add_definitions(-Wall -Wfatal-errors -Wextra)
@@ -225,7 +225,7 @@ else()
endif()
endif()
if( DO_SQL )
if( SQL )
message("* Install SQL-files : Yes")
else()
message("* Install SQL-files : No (default)")
@@ -257,7 +257,7 @@ set(CMAKE_INSTALL_RPATH_USE_LINK_PATH 1)
add_subdirectory(externals)
add_subdirectory(src)
if( DO_SQL )
if( SQL )
add_subdirectory(sql)
endif()

View File

@@ -1,11 +1,10 @@
= TrinityCore -- Linux installation =
Copyright (C) Trinity Core (http://www.trinitycore.org)
Copyright (C) 2008-2010 TrinityCore (http://www.trinitycore.org)
CHECK http://www.trinitycore.info/w/Linux_Build_HOWTO FOR FURTHER HELP
Installing Trinity Core is fairly simple on a Linux machine, assuming
you have all required applications
Installing TrinityCore is fairly simple on a Linux machine, assuming you
have all required applications
The most important ones are:
@@ -25,37 +24,37 @@ The most important ones are:
build-essential
mysql-client
Most of these are included on common Linux distros, others you may have to install by your self.
Please check your distro's repos.
Most of these are included on common Linux distros, others you may have
to install by your self. Please check your distro's repos.
Make a directory to build in, you can call it anything you want like build or bin etc, then go into
the directory and cmake and make. E.G. you created a dir named build ad want to have your final
compiled product installed in /home/trinity/server, an example sequence of commands can be :
Make a directory to build in, you can call it anything you want like
build or bin etc, then go into the directory and cmake and make. E.G.
you created a dir named build ad want to have your finalcompiled product
installed in /home/trinity/server, an example sequence of commands can
be :
cmake ../ -DPREFIX=/home/trinity/server
make
make install
Thats just about all thats needed. You can however tweak more settings than where to install using flags built into our cmake files. Just open up CMakeLists.txt in the main folder and take a look at some of the flags like
Thats just about all thats needed. You can however tweak more settings
than where to install using flags built into our cmake files. Just open
up CMakeLists.txt in the main folder and take a look at some of the
flags like
DO_MYSQL --mysql database support (enabled or disabled by a 1 or 0, enabled by default)
DO_SCRIPTS --enable or disable trinity script (enabled or disabled by a 1 or 0, enabled by default)
DO_RA --remote administration (enabled or disabled by a 1 or 0)
DO_DEBUG --enable debugging (enabled or disabled by a 1 or 0)
DO_CLI --enable command line support (enabled or disabled by a 1 or 0, enabled by default)
LARGE_CELL --enable large cells (enabled or disabled by a 1 or 0, disabled by default, enabling can cause CPU spikes)
SHORT_SLEEP --changes sleep time from 100ms to 50ms
SCRIPTS --enable or disable trinity script (enabled or disabled by a 1 or 0, enabled by default)
DEBUG --enable debugging (enabled or disabled by a 1 or 0)
CLI --enable command line support (enabled or disabled by a 1 or 0, enabled by default)
PREFIX --prefix directory for install (see example for use)
CONF_DIR --location for your trinity config files
CMAKE_C_FLAGS --advanced users only
CMAKE_CXX_FLAGS --advanced users only
Of course, replace the paths in prefix, conf_dir with the directories you wish to install
Trinity Core to. The datadir is where maps, DBCs, and SQLs are stored. The sysconfdir
is where configuration files are stored.
Of course, replace the paths in prefix, conf_dir with the directories
you wish to install TrinityCore to. The datadir is where maps, DBCs, and
SQLs are stored. The sysconfdir is where configuration files are stored.
Once Trinity Core is installed you will need to
apply database updates where necessary. Furthermore, you must
configure your installation by editing the config files in the
sysconfdir.
Once TrinityCore is installed you will need to apply database updates
where necessary. Furthermore, you must configure your installation by
editing the config files in the sysconfdir.

View File

@@ -332,6 +332,6 @@ add_definitions(-DACE_BUILD_DLL)
add_library(ace SHARED ${ace_STAT_SRCS})
if(DO_PCH)
if(PCH)
add_native_precompiled_header(ace ${CMAKE_SOURCE_DIR}/externals/ace/PrecompiledHeaders/WinAcePCH)
endif()

View File

@@ -10,7 +10,7 @@
add_subdirectory(server)
if(DO_TOOLS)
if(TOOLS)
add_subdirectory(tools)
endif(DO_TOOLS)
endif(TOOLS)

View File

@@ -8,22 +8,22 @@
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
if(DO_WORLDSERVER)
if(WORLDSERVER)
add_subdirectory(shared)
add_subdirectory(game)
add_subdirectory(collision)
if(DO_SCRIPTS)
if(SCRIPTS)
add_subdirectory(scripts)
endif()
add_subdirectory(worldserver)
else()
if(DO_TOOLS)
if(TOOLS)
add_subdirectory(collision)
endif()
endif()
if (DO_AUTHSERVER)
if(NOT DO_WORLDSERVER)
if (AUTHSERVER)
if(NOT WORLDSERVER)
add_subdirectory(shared)
endif()
add_subdirectory(authserver)

View File

@@ -11,7 +11,7 @@
######## game ########
# Enable precompiled headers when using the GCC compiler.
if(DO_PCH)
if(PCH)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
@@ -271,7 +271,7 @@ include_directories(
${ACE_INCLUDE_DIR}
)
if(NOT DO_SCRIPTS)
if(NOT SCRIPTS)
set(game_STAT_SRCS
${game_STAT_SRCS}
AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -295,7 +295,7 @@ add_library(game STATIC ${game_STAT_SRCS})
add_dependencies(game revision.h)
# Generate precompiled header
if(DO_PCH)
if(PCH)
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH.h)
elseif(MSVC)

View File

@@ -16,7 +16,7 @@
#include "ScriptPCH.h"
#ifdef DO_SCRIPTS
#ifdef SCRIPTS
//custom
//examples
@@ -531,7 +531,7 @@ void AddSC_example_spell_scripts();
void AddScripts()
{
#ifdef DO_SCRIPTS
#ifdef SCRIPTS
//custom

View File

@@ -17,7 +17,7 @@ file(GLOB_RECURSE scripts_spells Spells/*.cpp)
file(GLOB_RECURSE scripts_examples Examples/*.cpp)
# Enable precompiled headers when using the GCC compiler.
if(DO_PCH)
if(PCH)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
@@ -135,7 +135,7 @@ endif()
add_library(scripts STATIC ${scripts_STAT_SRCS})
# Generate precompiled header
if(DO_PCH)
if(PCH)
if(CMAKE_COMPILER_IS_GNUCXX)
add_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/ScriptPCH.h)
elseif(MSVC)

View File

@@ -139,7 +139,7 @@ endif()
set_target_properties(worldserver PROPERTIES LINK_FLAGS "${worldserver_LINK_FLAGS}")
if( DO_SCRIPTS )
if( SCRIPTS )
set(SCRIPT_LIB "scripts")
else()
set(SCRIPT_LIB "")

View File

@@ -49,7 +49,7 @@
AdditionalOptions="/MP /Zm200"
Optimization="0"
AdditionalIncludeDirectories="..\..\externals;..\..\externals\g3dlite;..\..\externals\mersennetwister;..\..\externals\zlib;..\..\src\server\collision;..\..\src\server\collision\Management;..\..\src\server\collision\Maps;..\..\src\server\collision\Models;..\..\src\server\shared;..\..\src\server\shared\Configuration;..\..\src\server\shared\Cryptography;..\..\src\server\shared\Cryptography\Authentication;..\..\src\server\shared\Database;..\..\src\server\shared\DataStores;..\..\src\server\shared\Debugging;..\..\src\server\shared\Dynamic\CountedReference;..\..\src\server\shared\Dynamic\LinkedReference;..\..\src\server\shared\Dynamic;..\..\src\server\shared\Logging;..\..\src\server\shared\Packets;..\..\src\server\shared\Policies;..\..\src\server\shared\Threading;..\..\src\server\shared\Utilities;..\..\src\server\game;..\..\src\server\game\Accounts;..\..\src\server\game\Achievements;..\..\src\server\game\Addons;..\..\src\server\game\AI;..\..\src\server\game\AI\CoreAI;..\..\src\server\game\AI\EventAI;..\..\src\server\game\AI\ScriptedAI;..\..\src\server\game\AuctionHouse;..\..\src\server\game\AuctionHouse\AuctionHouseBot;..\..\src\server\game\BattleGrounds;..\..\src\server\game\BattleGrounds\Zones;..\..\src\server\game\Calendar;..\..\src\server\game\Chat;..\..\src\server\game\Chat\Channels;..\..\src\server\game\Chat\Commands;..\..\src\server\game\Combat;..\..\src\server\game\Conditions;..\..\src\server\game\DataStores;..\..\src\server\game\DungeonFinding;..\..\src\server\game\Entities;..\..\src\server\game\Entities\Creature;..\..\src\server\game\Entities\Corpse;..\..\src\server\game\Entities\DynamicObject;..\..\src\server\game\Entities\GameObject;..\..\src\server\game\Entities\Item;..\..\src\server\game\Entities\Item\Container;..\..\src\server\game\Entities\Object;..\..\src\server\game\Entities\Object\Updates;..\..\src\server\game\Entities\Pet;..\..\src\server\game\Entities\Player;..\..\src\server\game\Entities\Totem;..\..\src\server\game\Entities\Unit;..\..\src\server\game\Entities\Vehicle;..\..\src\server\game\Entities\Transport;..\..\src\server\game\Events;..\..\src\server\game\Globals;..\..\src\server\game\Grids\Cells;..\..\src\server\game\Grids\Notifiers;..\..\src\server\game\Grids;..\..\src\server\game\Groups;..\..\src\server\game\Guilds;..\..\src\server\game\Instances;..\..\src\server\game\Loot;..\..\src\server\game\Mails;..\..\src\server\game\Maps;..\..\src\server\game\Miscellaneous;..\..\src\server\game\Movement;..\..\src\server\game\Movement\MovementGenerators;..\..\src\server\game\Movement\Waypoints;..\..\src\server\game\OutdoorPvP;..\..\src\server\game\OutdoorPvP\Zones;..\..\src\server\game\Pools;..\..\src\server\game\PrecompiledHeaders;..\..\src\server\game\Quests;..\..\src\server\game\Reputation;..\..\src\server\game\Scripting;..\..\src\server\game\Server;..\..\src\server\game\Server\Protocol;..\..\src\server\game\Server\Protocol\Handlers;..\..\src\server\game\Skills;..\..\src\server\game\Spells;..\..\src\server\game\Spells\Auras;..\..\src\server\game\Tools;..\..\src\server\game\Weather;..\..\src\server\game\World"
PreprocessorDefinitions="WIN32;TRINITY_DEBUG;_CRT_SECURE_NO_WARNINGS;DO_SCRIPTS"
PreprocessorDefinitions="WIN32;TRINITY_DEBUG;_CRT_SECURE_NO_WARNINGS;SCRIPTS"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
@@ -136,7 +136,7 @@
AdditionalOptions="/MP /bigobj /Zm200"
Optimization="0"
AdditionalIncludeDirectories="..\..\externals;..\..\externals\g3dlite;..\..\externals\mersennetwister;..\..\externals\zlib;..\..\src\server\collision;..\..\src\server\collision\Management;..\..\src\server\collision\Maps;..\..\src\server\collision\Models;..\..\src\server\shared;..\..\src\server\shared\Configuration;..\..\src\server\shared\Cryptography;..\..\src\server\shared\Cryptography\Authentication;..\..\src\server\shared\Database;..\..\src\server\shared\DataStores;..\..\src\server\shared\Debugging;..\..\src\server\shared\Dynamic\CountedReference;..\..\src\server\shared\Dynamic\LinkedReference;..\..\src\server\shared\Dynamic;..\..\src\server\shared\Logging;..\..\src\server\shared\Packets;..\..\src\server\shared\Policies;..\..\src\server\shared\Threading;..\..\src\server\shared\Utilities;..\..\src\server\game;..\..\src\server\game\Accounts;..\..\src\server\game\Achievements;..\..\src\server\game\Addons;..\..\src\server\game\AI;..\..\src\server\game\AI\CoreAI;..\..\src\server\game\AI\EventAI;..\..\src\server\game\AI\ScriptedAI;..\..\src\server\game\AuctionHouse;..\..\src\server\game\AuctionHouse\AuctionHouseBot;..\..\src\server\game\BattleGrounds;..\..\src\server\game\BattleGrounds\Zones;..\..\src\server\game\Calendar;..\..\src\server\game\Chat;..\..\src\server\game\Chat\Channels;..\..\src\server\game\Chat\Commands;..\..\src\server\game\Combat;..\..\src\server\game\Conditions;..\..\src\server\game\DataStores;..\..\src\server\game\DungeonFinding;..\..\src\server\game\Entities;..\..\src\server\game\Entities\Creature;..\..\src\server\game\Entities\Corpse;..\..\src\server\game\Entities\DynamicObject;..\..\src\server\game\Entities\GameObject;..\..\src\server\game\Entities\Item;..\..\src\server\game\Entities\Item\Container;..\..\src\server\game\Entities\Object;..\..\src\server\game\Entities\Object\Updates;..\..\src\server\game\Entities\Pet;..\..\src\server\game\Entities\Player;..\..\src\server\game\Entities\Totem;..\..\src\server\game\Entities\Unit;..\..\src\server\game\Entities\Vehicle;..\..\src\server\game\Entities\Transport;..\..\src\server\game\Events;..\..\src\server\game\Globals;..\..\src\server\game\Grids\Cells;..\..\src\server\game\Grids\Notifiers;..\..\src\server\game\Grids;..\..\src\server\game\Groups;..\..\src\server\game\Guilds;..\..\src\server\game\Instances;..\..\src\server\game\Loot;..\..\src\server\game\Mails;..\..\src\server\game\Maps;..\..\src\server\game\Miscellaneous;..\..\src\server\game\Movement;..\..\src\server\game\Movement\MovementGenerators;..\..\src\server\game\Movement\Waypoints;..\..\src\server\game\OutdoorPvP;..\..\src\server\game\OutdoorPvP\Zones;..\..\src\server\game\Pools;..\..\src\server\game\PrecompiledHeaders;..\..\src\server\game\Quests;..\..\src\server\game\Reputation;..\..\src\server\game\Scripting;..\..\src\server\game\Server;..\..\src\server\game\Server\Protocol;..\..\src\server\game\Server\Protocol\Handlers;..\..\src\server\game\Skills;..\..\src\server\game\Spells;..\..\src\server\game\Spells\Auras;..\..\src\server\game\Tools;..\..\src\server\game\Weather;..\..\src\server\game\World"
PreprocessorDefinitions="WIN32;TRINITY_DEBUG;_CRT_SECURE_NO_WARNINGS;DO_SCRIPTS"
PreprocessorDefinitions="WIN32;TRINITY_DEBUG;_CRT_SECURE_NO_WARNINGS;SCRIPTS"
StringPooling="false"
MinimalRebuild="false"
BasicRuntimeChecks="3"
@@ -220,7 +220,7 @@
AdditionalOptions="/MP /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\externals;..\..\externals\g3dlite;..\..\externals\mersennetwister;..\..\externals\zlib;..\..\src\server\collision;..\..\src\server\collision\Management;..\..\src\server\collision\Maps;..\..\src\server\collision\Models;..\..\src\server\shared;..\..\src\server\shared\Configuration;..\..\src\server\shared\Cryptography;..\..\src\server\shared\Cryptography\Authentication;..\..\src\server\shared\Database;..\..\src\server\shared\DataStores;..\..\src\server\shared\Debugging;..\..\src\server\shared\Dynamic\CountedReference;..\..\src\server\shared\Dynamic\LinkedReference;..\..\src\server\shared\Dynamic;..\..\src\server\shared\Logging;..\..\src\server\shared\Packets;..\..\src\server\shared\Policies;..\..\src\server\shared\Threading;..\..\src\server\shared\Utilities;..\..\src\server\game;..\..\src\server\game\Accounts;..\..\src\server\game\Achievements;..\..\src\server\game\Addons;..\..\src\server\game\AI;..\..\src\server\game\AI\CoreAI;..\..\src\server\game\AI\EventAI;..\..\src\server\game\AI\ScriptedAI;..\..\src\server\game\AuctionHouse;..\..\src\server\game\AuctionHouse\AuctionHouseBot;..\..\src\server\game\BattleGrounds;..\..\src\server\game\BattleGrounds\Zones;..\..\src\server\game\Calendar;..\..\src\server\game\Chat;..\..\src\server\game\Chat\Channels;..\..\src\server\game\Chat\Commands;..\..\src\server\game\Combat;..\..\src\server\game\Conditions;..\..\src\server\game\DataStores;..\..\src\server\game\DungeonFinding;..\..\src\server\game\Entities;..\..\src\server\game\Entities\Creature;..\..\src\server\game\Entities\Corpse;..\..\src\server\game\Entities\DynamicObject;..\..\src\server\game\Entities\GameObject;..\..\src\server\game\Entities\Item;..\..\src\server\game\Entities\Item\Container;..\..\src\server\game\Entities\Object;..\..\src\server\game\Entities\Object\Updates;..\..\src\server\game\Entities\Pet;..\..\src\server\game\Entities\Player;..\..\src\server\game\Entities\Totem;..\..\src\server\game\Entities\Unit;..\..\src\server\game\Entities\Vehicle;..\..\src\server\game\Entities\Transport;..\..\src\server\game\Events;..\..\src\server\game\Globals;..\..\src\server\game\Grids\Cells;..\..\src\server\game\Grids\Notifiers;..\..\src\server\game\Grids;..\..\src\server\game\Groups;..\..\src\server\game\Guilds;..\..\src\server\game\Instances;..\..\src\server\game\Loot;..\..\src\server\game\Mails;..\..\src\server\game\Maps;..\..\src\server\game\Miscellaneous;..\..\src\server\game\Movement;..\..\src\server\game\Movement\MovementGenerators;..\..\src\server\game\Movement\Waypoints;..\..\src\server\game\OutdoorPvP;..\..\src\server\game\OutdoorPvP\Zones;..\..\src\server\game\Pools;..\..\src\server\game\PrecompiledHeaders;..\..\src\server\game\Quests;..\..\src\server\game\Reputation;..\..\src\server\game\Scripting;..\..\src\server\game\Server;..\..\src\server\game\Server\Protocol;..\..\src\server\game\Server\Protocol\Handlers;..\..\src\server\game\Skills;..\..\src\server\game\Spells;..\..\src\server\game\Spells\Auras;..\..\src\server\game\Tools;..\..\src\server\game\Weather;..\..\src\server\game\World"
PreprocessorDefinitions="WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;DO_SCRIPTS"
PreprocessorDefinitions="WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;SCRIPTS"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@@ -303,7 +303,7 @@
AdditionalOptions="/MP /bigobj /Zm200"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\externals;..\..\externals\g3dlite;..\..\externals\mersennetwister;..\..\externals\zlib;..\..\src\server\collision;..\..\src\server\collision\Management;..\..\src\server\collision\Maps;..\..\src\server\collision\Models;..\..\src\server\shared;..\..\src\server\shared\Configuration;..\..\src\server\shared\Cryptography;..\..\src\server\shared\Cryptography\Authentication;..\..\src\server\shared\Database;..\..\src\server\shared\DataStores;..\..\src\server\shared\Debugging;..\..\src\server\shared\Dynamic\CountedReference;..\..\src\server\shared\Dynamic\LinkedReference;..\..\src\server\shared\Dynamic;..\..\src\server\shared\Logging;..\..\src\server\shared\Packets;..\..\src\server\shared\Policies;..\..\src\server\shared\Threading;..\..\src\server\shared\Utilities;..\..\src\server\game;..\..\src\server\game\Accounts;..\..\src\server\game\Achievements;..\..\src\server\game\Addons;..\..\src\server\game\AI;..\..\src\server\game\AI\CoreAI;..\..\src\server\game\AI\EventAI;..\..\src\server\game\AI\ScriptedAI;..\..\src\server\game\AuctionHouse;..\..\src\server\game\AuctionHouse\AuctionHouseBot;..\..\src\server\game\BattleGrounds;..\..\src\server\game\BattleGrounds\Zones;..\..\src\server\game\Calendar;..\..\src\server\game\Chat;..\..\src\server\game\Chat\Channels;..\..\src\server\game\Chat\Commands;..\..\src\server\game\Combat;..\..\src\server\game\Conditions;..\..\src\server\game\DataStores;..\..\src\server\game\DungeonFinding;..\..\src\server\game\Entities;..\..\src\server\game\Entities\Creature;..\..\src\server\game\Entities\Corpse;..\..\src\server\game\Entities\DynamicObject;..\..\src\server\game\Entities\GameObject;..\..\src\server\game\Entities\Item;..\..\src\server\game\Entities\Item\Container;..\..\src\server\game\Entities\Object;..\..\src\server\game\Entities\Object\Updates;..\..\src\server\game\Entities\Pet;..\..\src\server\game\Entities\Player;..\..\src\server\game\Entities\Totem;..\..\src\server\game\Entities\Unit;..\..\src\server\game\Entities\Vehicle;..\..\src\server\game\Entities\Transport;..\..\src\server\game\Events;..\..\src\server\game\Globals;..\..\src\server\game\Grids\Cells;..\..\src\server\game\Grids\Notifiers;..\..\src\server\game\Grids;..\..\src\server\game\Groups;..\..\src\server\game\Guilds;..\..\src\server\game\Instances;..\..\src\server\game\Loot;..\..\src\server\game\Mails;..\..\src\server\game\Maps;..\..\src\server\game\Miscellaneous;..\..\src\server\game\Movement;..\..\src\server\game\Movement\MovementGenerators;..\..\src\server\game\Movement\Waypoints;..\..\src\server\game\OutdoorPvP;..\..\src\server\game\OutdoorPvP\Zones;..\..\src\server\game\Pools;..\..\src\server\game\PrecompiledHeaders;..\..\src\server\game\Quests;..\..\src\server\game\Reputation;..\..\src\server\game\Scripting;..\..\src\server\game\Server;..\..\src\server\game\Server\Protocol;..\..\src\server\game\Server\Protocol\Handlers;..\..\src\server\game\Skills;..\..\src\server\game\Spells;..\..\src\server\game\Spells\Auras;..\..\src\server\game\Tools;..\..\src\server\game\Weather;..\..\src\server\game\World"
PreprocessorDefinitions="WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;DO_SCRIPTS"
PreprocessorDefinitions="WIN32;NDEBUG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;SCRIPTS"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"