Core/Spells: Fixed crash in spell visual selection when CasterUnitConditionID is set

This commit is contained in:
Shauren
2022-01-15 19:16:20 +01:00
parent 6f3a11f7b1
commit bff5ae51fe

View File

@@ -4294,7 +4294,7 @@ uint32 SpellInfo::GetSpellXSpellVisualId(WorldObject const* caster /*= nullptr*/
continue;
if (UnitConditionEntry const* unitCondition = sUnitConditionStore.LookupEntry(visual->CasterUnitConditionID))
if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), viewer->ToUnit(), unitCondition))
if (!caster || !caster->IsUnit() || !ConditionMgr::IsUnitMeetingCondition(caster->ToUnit(), Object::ToUnit(viewer), unitCondition))
continue;
return visual->ID;