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Core/Build: Fix build when WITH_COREDEBUG CMake flag is selected
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@@ -1066,7 +1066,7 @@ void Map::MoveAllGameObjectsInMoveList()
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{
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// ... or unload (if respawn grid also not loaded)
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#ifdef TRINITY_DEBUG
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sLog->outDebug("maps", "GameObject (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUIDLow(), go->GetEntry());
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TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUIDLow(), go->GetEntry());
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#endif
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AddObjectToRemoveList(go);
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}
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