Core/Build: Fix build when WITH_COREDEBUG CMake flag is selected

This commit is contained in:
jackpoz
2013-11-11 21:55:52 +01:00
parent cd48662233
commit c03f066bf2

View File

@@ -1066,7 +1066,7 @@ void Map::MoveAllGameObjectsInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
sLog->outDebug("maps", "GameObject (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUIDLow(), go->GetEntry());
TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUIDLow(), go->GetEntry());
#endif
AddObjectToRemoveList(go);
}