Make recent added Spellscript conform to hook name changes in e949ad3adb

This commit is contained in:
Machiavelli
2011-09-26 22:00:12 +03:00
parent 7ec351a79d
commit c095cbb0ed

View File

@@ -365,8 +365,6 @@ class boss_flame_leviathan : public CreatureScript
Unbroken = data ? true : false;
}
Unit* pursueTarget;
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim() || !CheckInRoom())
@@ -1663,7 +1661,7 @@ class spell_pursue : public SpellScriptLoader
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_pursue_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffect += SpellEffectFn(spell_pursue_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
OnEffectHitTarget += SpellEffectFn(spell_pursue_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
}
};