Another step on compile fix, need to known proper values for WorldPacket data row to fully fix compile

This commit is contained in:
Aokromes
2016-07-17 10:51:49 +02:00
parent c64cc1185e
commit c107459037

View File

@@ -357,14 +357,14 @@ void BattlefieldTB::FillInitialWorldStates(WorldPacket& data)
void BattlefieldTB::SendInitWorldStatesTo(Player* player)
{
WorldPackets::WorldState::InitWorldStates packet;
packet.AreaID = m_ZoneId;
packet.MapID = m_MapId;
packet.SubareaID = 0;
WorldPacket data(SMSG_INIT_WORLD_STATES, 4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (Workshops.size() * 8));
data << uint32(0); // AreaId
data << uint32(m_MapId);
data << uint32(m_ZoneId);
FillInitialWorldStates(packet);
FillInitialWorldStates(data);
player->SendDirectMessage(packet.Write());
player->SendDirectMessage(&data);
}
void BattlefieldTB::SendInitWorldStatesToAll()