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Core/Spells: fixed a logic mistake in SPELL_AURA_MOD_FACTION handling that was causing players not being attackable
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@@ -4846,8 +4846,8 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode,
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target->SetFaction(GetMiscValue());
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION);
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target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION);
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}
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}
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else
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@@ -4855,8 +4855,8 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode,
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target->RestoreFaction();
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if (target->GetTypeId() == TYPEID_PLAYER)
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{
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target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION);
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_IGNORE_REPUTATION);
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}
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}
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}
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