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Core/AdventureJournal: Fix broken hotfix database structure from 3addbe7dd4
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@@ -6,32 +6,32 @@ DROP TABLE IF EXISTS `adventure_journal`;
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/*!50503 SET character_set_client = utf8mb4 */;
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CREATE TABLE `adventure_journal` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`Name` text DEFAULT NULL,
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`Description` text DEFAULT NULL,
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`ButtonText` text DEFAULT NULL,
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`RewardDescription` text DEFAULT NULL,
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`ContinueDescription` text DEFAULT NULL,
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`Name` text,
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`Description` text,
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`ButtonText` text,
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`RewardDescription` text,
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`ContinueDescription` text,
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`Type` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`PlayerConditionId` int(10) unsigned NOT NULL DEFAULT '0',
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`PlayerConditionID` int(10) unsigned NOT NULL DEFAULT '0',
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`Flags` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`ButtonActionType` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`TextureFileDataId` int(11) NOT NULL DEFAULT '0',
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`LfgDungeonId` smallint(5) unsigned NOT NULL DEFAULT '0',
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`QuestId` smallint(5) unsigned NOT NULL DEFAULT '0',
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`BattleMasterListId` smallint(5) unsigned NOT NULL DEFAULT '0',
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`TextureFileDataID` int(11) NOT NULL DEFAULT '0',
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`LfgDungeonID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`QuestID` int(11) NOT NULL DEFAULT '0',
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`BattleMasterListID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`PriorityMin` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`PriorityMax` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`ItemId` int(11) NOT NULL DEFAULT '0',
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`ItemID` int(11) NOT NULL DEFAULT '0',
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`ItemQuantity` int(10) unsigned NOT NULL DEFAULT '0',
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`CurrencyType` smallint(5) unsigned NOT NULL DEFAULT '0',
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`CurrencyQuantity` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`UiMapId` smallint(5) unsigned NOT NULL DEFAULT '0',
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`BonusPlayerConditionId1` int(11) NOT NULL DEFAULT '0',
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`BonusPlayerConditionId2` int(11) NOT NULL DEFAULT '0',
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`CurrencyQuantity` int(10) unsigned NOT NULL DEFAULT '0',
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`UiMapID` smallint(5) unsigned NOT NULL DEFAULT '0',
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`BonusPlayerConditionID1` int(10) unsigned NOT NULL DEFAULT '0',
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`BonusPlayerConditionID2` int(10) unsigned NOT NULL DEFAULT '0',
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`BonusValue1` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`BonusValue2` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`)
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
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/*!40101 SET character_set_client = @saved_cs_client */;
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@@ -44,13 +44,13 @@ DROP TABLE IF EXISTS `adventure_journal_locale`;
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CREATE TABLE `adventure_journal_locale` (
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`ID` int(10) unsigned NOT NULL DEFAULT '0',
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`locale` varchar(4) NOT NULL,
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`Name_lang` text DEFAULT NULL,
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`Description_lang` text DEFAULT NULL,
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`ButtonText_lang` text DEFAULT NULL,
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`RewardDescription_lang` text DEFAULT NULL,
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`ContinueDescription_lang` text DEFAULT NULL,
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`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`locale`)
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`Name_lang` text,
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`Description_lang` text,
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`ButtonText_lang` text,
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`RewardDescription_lang` text,
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`ContinueDescription_lang` text,
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`VerifiedBuild` int(11) NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`,`locale`,`VerifiedBuild`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
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/*!50500 PARTITION BY LIST COLUMNS(locale)
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(PARTITION deDE VALUES IN ('deDE') ENGINE = InnoDB,
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@@ -45,8 +45,8 @@ void HotfixDatabaseConnection::DoPrepareStatements()
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// AdventureJournal.db2
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PrepareStatement(HOTFIX_SEL_ADVENTURE_JOURNAL, "SELECT ID, Name, Description, ButtonText, RewardDescription, ContinueDescription, Type, "
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"PlayerConditionId, Flags, ButtonActionType, TextureFileDataId, LfgDungeonId, QuestId, BattleMasterListId, PriorityMin, PriorityMax, ItemId, "
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"ItemQuantity, CurrencyType, CurrencyQuantity, UiMapId, BonusPlayerConditionId1, BonusPlayerConditionId2, BonusValue1, BonusValue2"
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"PlayerConditionID, Flags, ButtonActionType, TextureFileDataID, LfgDungeonID, QuestID, BattleMasterListID, PriorityMin, PriorityMax, ItemID, "
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"ItemQuantity, CurrencyType, CurrencyQuantity, UiMapID, BonusPlayerConditionID1, BonusPlayerConditionID2, BonusValue1, BonusValue2"
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" FROM adventure_journal WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);
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PREPARE_MAX_ID_STMT(HOTFIX_SEL_ADVENTURE_JOURNAL, "SELECT MAX(ID) + 1 FROM adventure_journal", CONNECTION_SYNCH);
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PREPARE_LOCALE_STMT(HOTFIX_SEL_ADVENTURE_JOURNAL, "SELECT ID, Name_lang, Description_lang, ButtonText_lang, RewardDescription_lang, "
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@@ -66,22 +66,22 @@ struct AdventureJournalLoadInfo
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{ false, FT_STRING, "RewardDescription" },
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{ false, FT_STRING, "ContinueDescription" },
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{ false, FT_BYTE, "Type" },
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{ false, FT_INT, "PlayerConditionId" },
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{ false, FT_INT, "PlayerConditionID" },
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{ false, FT_BYTE, "Flags" },
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{ false, FT_BYTE, "ButtonActionType" },
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{ true, FT_INT, "TextureFileDataId" },
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{ false, FT_SHORT, "LfgDungeonId" },
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{ true, FT_INT, "QuestId" },
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{ false, FT_SHORT, "BattleMasterListId" },
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{ true, FT_INT, "TextureFileDataID" },
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{ false, FT_SHORT, "LfgDungeonID" },
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{ true, FT_INT, "QuestID" },
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{ false, FT_SHORT, "BattleMasterListID" },
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{ false, FT_BYTE, "PriorityMin" },
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{ false, FT_BYTE, "PriorityMax" },
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{ true, FT_INT, "ItemId" },
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{ true, FT_INT, "ItemID" },
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{ false, FT_INT, "ItemQuantity" },
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{ false, FT_SHORT, "CurrencyType" },
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{ false, FT_INT, "CurrencyQuantity" },
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{ false, FT_SHORT, "UiMapId" },
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{ false, FT_INT, "BonusPlayerConditionId1" },
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{ false, FT_INT, "BonusPlayerConditionId2" },
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{ false, FT_SHORT, "UiMapID" },
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{ false, FT_INT, "BonusPlayerConditionID1" },
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{ false, FT_INT, "BonusPlayerConditionID2" },
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{ false, FT_BYTE, "BonusValue1" },
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{ false, FT_BYTE, "BonusValue2" },
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};
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@@ -69,7 +69,7 @@ struct AdventureJournalEntry
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uint16 CurrencyType;
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uint32 CurrencyQuantity;
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uint16 UiMapID;
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int32 BonusPlayerConditionID[2];
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uint32 BonusPlayerConditionID[2];
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uint8 BonusValue[2];
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};
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