Scripts/Ulduar/Kologarn: Only set arms in combat with zone if encounter is actually in progress. Thanks to Josh for pointing out.

This commit is contained in:
Machiavelli
2011-06-10 19:48:45 +02:00
parent d0f1dd552a
commit c19dd5b8f9

View File

@@ -185,11 +185,11 @@ class boss_kologarn : public CreatureScript
instance->SetData64(DATA_RIGHT_ARM, who->GetGUID());
}
if (!isEncounterInProgress)
return;
if (!apply)
{
if (!isEncounterInProgress)
return;
who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f))