Core/Spells: Corrected execution time calculation for dst targets (#19039)

This commit is contained in:
xinef1
2017-02-05 21:05:00 +01:00
committed by Shauren
parent f91ba9c2a8
commit c1ca852e16

View File

@@ -811,7 +811,8 @@ void Spell::SelectSpellTargets()
}
else if (m_spellInfo->Speed > 0.0f)
{
float dist = m_caster->GetDistance(*m_targets.GetDstPos());
// We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
m_delayMoment = (uint64) std::floor(dist / m_spellInfo->Speed * 1000.0f);
}
}