Implemented npc_locksmith script for npcs 29665,29725,29728. Code from ScriptDev2.

--HG--
branch : trunk
This commit is contained in:
_manuel_
2010-04-20 22:25:26 -03:00
parent 232dc7b6f7
commit c1d3c2a31d
3 changed files with 113 additions and 0 deletions

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@@ -162,6 +162,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_the_lich_king_tirion_dawn' WHER
UPDATE `creature_template` SET `ScriptName`='npc_shadowfiend' WHERE `entry` = 19668;
UPDATE `creature_template` SET `ScriptName`='npc_wormhole' WHERE `entry`='35646';
UPDATE `creature_template` SET `ScriptName`='npc_pet_trainer' WHERE `entry` IN (10090,3698,17484,4320,3545,16712,3622,16675,3620,10086,2879,3306,543,2878,3688,10089,16271,10088,3624);
UPDATE `creature_template` SET `ScriptName`='npc_locksmith' WHERE `entry` IN (29665,29725,29728);
/* */
/* ZONE */

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@@ -0,0 +1 @@
UPDATE `creature_template` SET `ScriptName`='npc_locksmith' WHERE `entry` IN (29665,29725,29728);

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@@ -37,6 +37,7 @@ npc_rogue_trainer 80% Scripted trainers, so they are able to offer ite
npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given
npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap
npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage
npc_locksmith 75% list of keys needs to be confirmed
EndContentData */
#include "ScriptedPch.h"
@@ -2112,6 +2113,110 @@ bool GossipSelect_npc_pet_trainer(Player* pPlayer, Creature* pCreature, uint32 /
return true;
}
/*######
## npc_locksmith
######*/
enum eLockSmith
{
QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ = 10704,
QUEST_DARK_IRON_LEGACY = 3802,
QUEST_THE_KEY_TO_SCHOLOMANCE_A = 5505,
QUEST_THE_KEY_TO_SCHOLOMANCE_H = 5511,
QUEST_HOTTER_THAN_HELL_A = 10758,
QUEST_HOTTER_THAN_HELL_H = 10764,
QUEST_RETURN_TO_KHAGDAR = 9837,
QUEST_CONTAINMENT = 13159,
ITEM_ARCATRAZ_KEY = 31084,
ITEM_SHADOWFORGE_KEY = 11000,
ITEM_SKELETON_KEY = 13704,
ITEM_SHATTERED_HALLS_KEY = 28395,
ITEM_THE_MASTERS_KEY = 24490,
ITEM_VIOLET_HOLD_KEY = 42482,
SPELL_ARCATRAZ_KEY = 54881,
SPELL_SHADOWFORGE_KEY = 54882,
SPELL_SKELETON_KEY = 54883,
SPELL_SHATTERED_HALLS_KEY = 54884,
SPELL_THE_MASTERS_KEY = 54885,
SPELL_VIOLET_HOLD_KEY = 67253
};
#define GOSSIP_LOST_ARCATRAZ_KEY "I've lost my key to the Arcatraz."
#define GOSSIP_LOST_SHADOWFORGE_KEY "I've lost my key to the Blackrock Depths."
#define GOSSIP_LOST_SKELETON_KEY "I've lost my key to the Scholomance."
#define GOSSIP_LOST_SHATTERED_HALLS_KEY "I've lost my key to the Shattered Halls."
#define GOSSIP_LOST_THE_MASTERS_KEY "I've lost my key to the Karazhan."
#define GOSSIP_LOST_VIOLET_HOLD_KEY "I've lost my key to the Violet Hold."
bool GossipHello_npc_locksmith(Player* pPlayer, Creature* pCreature)
{
// Arcatraz Key
if (pPlayer->GetQuestRewardStatus(QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ) && !pPlayer->HasItemCount(ITEM_ARCATRAZ_KEY, 1, true))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ARCATRAZ_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +1);
// Shadowforge Key
if (pPlayer->GetQuestRewardStatus(QUEST_DARK_IRON_LEGACY) && !pPlayer->HasItemCount(ITEM_SHADOWFORGE_KEY, 1, true))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHADOWFORGE_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +2);
// Skeleton Key
if ((pPlayer->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_A) || pPlayer->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_H)) &&
!pPlayer->HasItemCount(ITEM_SKELETON_KEY, 1, true))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SKELETON_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +3);
// Shatered Halls Key
if ((pPlayer->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_A) || pPlayer->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_H)) &&
!pPlayer->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHATTERED_HALLS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +4);
// Master's Key
if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_KHAGDAR) && !pPlayer->HasItemCount(ITEM_THE_MASTERS_KEY, 1, true))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_THE_MASTERS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +5);
// Violet Hold Key
if (pPlayer->GetQuestRewardStatus(QUEST_CONTAINMENT) && !pPlayer->HasItemCount(ITEM_VIOLET_HOLD_KEY, 1, true))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_VIOLET_HOLD_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +6);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_locksmith(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_ARCATRAZ_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_SHADOWFORGE_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_SKELETON_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_SHATTERED_HALLS_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_THE_MASTERS_KEY, false);
break;
case GOSSIP_ACTION_INFO_DEF+6:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_VIOLET_HOLD_KEY, false);
break;
}
return true;
}
void AddSC_npcs_special()
{
Script *newscript;
@@ -2250,5 +2355,11 @@ void AddSC_npcs_special()
newscript->pGossipHello = &GossipHello_npc_pet_trainer;
newscript->pGossipSelect = &GossipSelect_npc_pet_trainer;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_locksmith";
newscript->pGossipHello = &GossipHello_npc_locksmith;
newscript->pGossipSelect = &GossipSelect_npc_locksmith;
newscript->RegisterSelf();
}