mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-27 12:22:39 +01:00
Implemented npc_locksmith script for npcs 29665,29725,29728. Code from ScriptDev2.
--HG-- branch : trunk
This commit is contained in:
@@ -162,6 +162,7 @@ UPDATE `creature_template` SET `ScriptName`='npc_the_lich_king_tirion_dawn' WHER
|
||||
UPDATE `creature_template` SET `ScriptName`='npc_shadowfiend' WHERE `entry` = 19668;
|
||||
UPDATE `creature_template` SET `ScriptName`='npc_wormhole' WHERE `entry`='35646';
|
||||
UPDATE `creature_template` SET `ScriptName`='npc_pet_trainer' WHERE `entry` IN (10090,3698,17484,4320,3545,16712,3622,16675,3620,10086,2879,3306,543,2878,3688,10089,16271,10088,3624);
|
||||
UPDATE `creature_template` SET `ScriptName`='npc_locksmith' WHERE `entry` IN (29665,29725,29728);
|
||||
|
||||
/* */
|
||||
/* ZONE */
|
||||
|
||||
1
sql/updates/7963_world_scriptname.sql
Normal file
1
sql/updates/7963_world_scriptname.sql
Normal file
@@ -0,0 +1 @@
|
||||
UPDATE `creature_template` SET `ScriptName`='npc_locksmith' WHERE `entry` IN (29665,29725,29728);
|
||||
@@ -37,6 +37,7 @@ npc_rogue_trainer 80% Scripted trainers, so they are able to offer ite
|
||||
npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given
|
||||
npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap
|
||||
npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage
|
||||
npc_locksmith 75% list of keys needs to be confirmed
|
||||
EndContentData */
|
||||
|
||||
#include "ScriptedPch.h"
|
||||
@@ -2112,6 +2113,110 @@ bool GossipSelect_npc_pet_trainer(Player* pPlayer, Creature* pCreature, uint32 /
|
||||
return true;
|
||||
}
|
||||
|
||||
/*######
|
||||
## npc_locksmith
|
||||
######*/
|
||||
|
||||
enum eLockSmith
|
||||
{
|
||||
QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ = 10704,
|
||||
QUEST_DARK_IRON_LEGACY = 3802,
|
||||
QUEST_THE_KEY_TO_SCHOLOMANCE_A = 5505,
|
||||
QUEST_THE_KEY_TO_SCHOLOMANCE_H = 5511,
|
||||
QUEST_HOTTER_THAN_HELL_A = 10758,
|
||||
QUEST_HOTTER_THAN_HELL_H = 10764,
|
||||
QUEST_RETURN_TO_KHAGDAR = 9837,
|
||||
QUEST_CONTAINMENT = 13159,
|
||||
|
||||
ITEM_ARCATRAZ_KEY = 31084,
|
||||
ITEM_SHADOWFORGE_KEY = 11000,
|
||||
ITEM_SKELETON_KEY = 13704,
|
||||
ITEM_SHATTERED_HALLS_KEY = 28395,
|
||||
ITEM_THE_MASTERS_KEY = 24490,
|
||||
ITEM_VIOLET_HOLD_KEY = 42482,
|
||||
|
||||
SPELL_ARCATRAZ_KEY = 54881,
|
||||
SPELL_SHADOWFORGE_KEY = 54882,
|
||||
SPELL_SKELETON_KEY = 54883,
|
||||
SPELL_SHATTERED_HALLS_KEY = 54884,
|
||||
SPELL_THE_MASTERS_KEY = 54885,
|
||||
SPELL_VIOLET_HOLD_KEY = 67253
|
||||
};
|
||||
|
||||
#define GOSSIP_LOST_ARCATRAZ_KEY "I've lost my key to the Arcatraz."
|
||||
#define GOSSIP_LOST_SHADOWFORGE_KEY "I've lost my key to the Blackrock Depths."
|
||||
#define GOSSIP_LOST_SKELETON_KEY "I've lost my key to the Scholomance."
|
||||
#define GOSSIP_LOST_SHATTERED_HALLS_KEY "I've lost my key to the Shattered Halls."
|
||||
#define GOSSIP_LOST_THE_MASTERS_KEY "I've lost my key to the Karazhan."
|
||||
#define GOSSIP_LOST_VIOLET_HOLD_KEY "I've lost my key to the Violet Hold."
|
||||
|
||||
|
||||
bool GossipHello_npc_locksmith(Player* pPlayer, Creature* pCreature)
|
||||
{
|
||||
|
||||
// Arcatraz Key
|
||||
if (pPlayer->GetQuestRewardStatus(QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ) && !pPlayer->HasItemCount(ITEM_ARCATRAZ_KEY, 1, true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ARCATRAZ_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +1);
|
||||
|
||||
// Shadowforge Key
|
||||
if (pPlayer->GetQuestRewardStatus(QUEST_DARK_IRON_LEGACY) && !pPlayer->HasItemCount(ITEM_SHADOWFORGE_KEY, 1, true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHADOWFORGE_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +2);
|
||||
|
||||
// Skeleton Key
|
||||
if ((pPlayer->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_A) || pPlayer->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_H)) &&
|
||||
!pPlayer->HasItemCount(ITEM_SKELETON_KEY, 1, true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SKELETON_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +3);
|
||||
|
||||
// Shatered Halls Key
|
||||
if ((pPlayer->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_A) || pPlayer->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_H)) &&
|
||||
!pPlayer->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHATTERED_HALLS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +4);
|
||||
|
||||
// Master's Key
|
||||
if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_KHAGDAR) && !pPlayer->HasItemCount(ITEM_THE_MASTERS_KEY, 1, true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_THE_MASTERS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +5);
|
||||
|
||||
// Violet Hold Key
|
||||
if (pPlayer->GetQuestRewardStatus(QUEST_CONTAINMENT) && !pPlayer->HasItemCount(ITEM_VIOLET_HOLD_KEY, 1, true))
|
||||
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_VIOLET_HOLD_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF +6);
|
||||
|
||||
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GossipSelect_npc_locksmith(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
|
||||
{
|
||||
switch(uiAction)
|
||||
{
|
||||
case GOSSIP_ACTION_INFO_DEF+1:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, SPELL_ARCATRAZ_KEY, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+2:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, SPELL_SHADOWFORGE_KEY, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+3:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, SPELL_SKELETON_KEY, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+4:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, SPELL_SHATTERED_HALLS_KEY, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+5:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, SPELL_THE_MASTERS_KEY, false);
|
||||
break;
|
||||
case GOSSIP_ACTION_INFO_DEF+6:
|
||||
pPlayer->CLOSE_GOSSIP_MENU();
|
||||
pPlayer->CastSpell(pPlayer, SPELL_VIOLET_HOLD_KEY, false);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AddSC_npcs_special()
|
||||
{
|
||||
Script *newscript;
|
||||
@@ -2250,5 +2355,11 @@ void AddSC_npcs_special()
|
||||
newscript->pGossipHello = &GossipHello_npc_pet_trainer;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_pet_trainer;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name = "npc_locksmith";
|
||||
newscript->pGossipHello = &GossipHello_npc_locksmith;
|
||||
newscript->pGossipSelect = &GossipSelect_npc_locksmith;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user