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Core/Spells: attempt to fix damage for life tap (thx again vincent-michael)
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@@ -381,7 +381,7 @@ class spell_warl_life_tap : public SpellScriptLoader
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if (Unit* target = GetHitUnit())
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{
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SpellInfo const* spellInfo = GetSpellInfo();
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int32 damage = int32(GetEffectValue() + (6.3875 * spellInfo->BaseLevel));
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int32 damage = GetEffectValue();
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int32 mana = int32(damage + (caster->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+SPELL_SCHOOL_SHADOW) * 0.5f));
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// Shouldn't Appear in Combat Log
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