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DB/Spells:
- Added EffectItemType columns to spell_dbc table - Fix "Create Bundle of Bloodthistle"
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5
sql/updates/world/2014_09_21_00_world_spell_dbc.sql
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5
sql/updates/world/2014_09_21_00_world_spell_dbc.sql
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@@ -0,0 +1,5 @@
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ALTER TABLE `spell_dbc` ADD `EffectItemType1` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `EffectMultipleValue3`;
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ALTER TABLE `spell_dbc` ADD `EffectItemType2` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `EffectItemType1`;
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ALTER TABLE `spell_dbc` ADD `EffectItemType3` INT(10) UNSIGNED NOT NULL DEFAULT '0' AFTER `EffectItemType2`;
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UPDATE `spell_dbc` SET `EffectItemType1`=30616 WHERE `Id`=37064;
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@@ -1676,7 +1676,7 @@ struct SpellEntry
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uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc
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uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura
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uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod
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float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103
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float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103
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uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets
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uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType
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int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue
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@@ -108,7 +108,7 @@ const std::string CustomSpellDifficultyfmt = "ppppp";
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const std::string CustomSpellDifficultyIndex = "id";
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char const SpellDurationfmt[] = "niii";
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char const SpellEntryfmt[] = "niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
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const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
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const std::string CustomSpellEntryfmt = "papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaappppppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
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const std::string CustomSpellEntryIndex = "Id";
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char const SpellFocusObjectfmt[] = "nxxxxxxxxxxxxxxxxx";
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char const SpellItemEnchantmentfmt[] = "nxiiiiiixxxiiissssssssssssssssxiiiiiii";
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