Core/Movement: Use std::span argument instead of std::vector in MoveSplineInit::MovebyPath to avoid having to construct temporary containers

This commit is contained in:
Shauren
2025-11-10 19:55:29 +01:00
parent ff662f4d07
commit c24dcf62ac
9 changed files with 24 additions and 39 deletions

View File

@@ -272,7 +272,7 @@ namespace Movement
args.facing.type = MONSTER_MOVE_FACING_ANGLE;
}
void MoveSplineInit::MovebyPath(PointsArray const& path, int32 pointId)
void MoveSplineInit::MovebyPath(std::span<Vector3 const> path, int32 pointId)
{
args.path_Idx_offset = pointId;
args.path.resize(path.size());

View File

@@ -19,6 +19,7 @@
#define TRINITYSERVER_MOVESPLINEINIT_H
#include "MoveSplineInitArgs.h"
#include <span>
#include <variant>
class ObjectGuid;
@@ -82,7 +83,7 @@ namespace Movement
* @param path - array of points, shouldn't be empty
* @param pointId - Id of fisrt point of the path. Example: when third path point will be done it will notify that pointId + 3 done
*/
void MovebyPath(PointsArray const& path, int32 pointId = 0);
void MovebyPath(std::span<Vector3 const> path, int32 pointId = 0);
/* Initializes simple A to B motion, A is current unit's position, B is destination
*/
@@ -190,6 +191,7 @@ namespace Movement
args.parabolic_amplitude = amplitude;
args.vertical_acceleration = 0.0f;
args.flags.Parabolic = true;
args.animTier.reset();
}
inline void MoveSplineInit::SetParabolicVerticalAcceleration(float vertical_acceleration, int32 start_point)
@@ -198,16 +200,17 @@ namespace Movement
args.parabolic_amplitude = 0.0f;
args.vertical_acceleration = vertical_acceleration;
args.flags.Parabolic = true;
args.animTier.reset();
}
inline void MoveSplineInit::SetAnimation(AnimTier anim, uint32 tierTransitionId /*= 0*/, int32 transitionStartPoint /*= 0*/)
{
args.effect_start_point = transitionStartPoint;
args.animTier.emplace();
args.animTier->TierTransitionId = tierTransitionId;
args.animTier->AnimTier = anim;
if (!tierTransitionId)
args.flags.Animation = true;
AnimTierTransition& animTier = args.animTier.emplace();
animTier.TierTransitionId = tierTransitionId;
animTier.AnimTier = anim;
args.flags.Raw &= ~args.flags.Animation.DisallowedFlag;
args.flags.Animation = tierTransitionId == 0;
}
inline void MoveSplineInit::DisableTransportPathTransformations() { args.TransformForTransport = false; }

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@@ -320,7 +320,7 @@ ByteBuffer& operator<<(ByteBuffer& data, MonsterSplineAnimTierTransition const&
data << int32(animTierTransition.TierTransitionID);
data << uint8(animTierTransition.AnimTier);
data << uint32(animTierTransition.StartTime);
data << uint32(animTierTransition.EndTime);
data << uint32(animTierTransition.ExtraDuration);
return data;
}

View File

@@ -101,7 +101,7 @@ namespace WorldPackets
{
int32 TierTransitionID = 0;
uint32 StartTime = 0;
uint32 EndTime = 0;
uint32 ExtraDuration = 0; ///< Duration of the transition (unit does not move during this time)
uint8 AnimTier = 0;
};

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@@ -429,8 +429,7 @@ enum EyeOfAcherusMisc
POINT_NEW_AVALON = 1
};
static constexpr uint8 const EyeOfAcherusPathSize = 4;
G3D::Vector3 const EyeOfAcherusPath[EyeOfAcherusPathSize] =
G3D::Vector3 const EyeOfAcherusPath[] =
{
{ 2361.21f, -5660.45f, 496.744f },
{ 2341.571f, -5672.797f, 538.3942f },
@@ -486,8 +485,7 @@ struct npc_eye_of_acherus : public ScriptedAI
{
std::function<void(Movement::MoveSplineInit&)> initializer = [=, me = me](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(EyeOfAcherusPath, EyeOfAcherusPath + EyeOfAcherusPathSize);
init.MovebyPath(path);
init.MovebyPath(EyeOfAcherusPath);
init.SetFly();
if (Unit* owner = me->GetCharmerOrOwner())
init.SetVelocity(owner->GetSpeed(MOVE_RUN));

View File

@@ -502,8 +502,7 @@ static std::array<Position, NUM_POSITIONS> const ArthasPositions =
}
};
uint32 const chromiePathSize = 3;
G3D::Vector3 const ChromieSplinePos[chromiePathSize] =
G3D::Vector3 const ChromieSplinePos[] =
{
{ 2320.632f, 1507.193f, 152.5081f },
{ 2319.823f, 1506.605f, 152.5081f },
@@ -1468,10 +1467,9 @@ public:
chromie->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(ChromieSplinePos, ChromieSplinePos + chromiePathSize);
init.SetFly();
init.SetWalk(true);
init.MovebyPath(path, 0);
init.MovebyPath(ChromieSplinePos);
};
chromie->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
}

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@@ -225,8 +225,7 @@ Position const OrgrimsHammerTeleportExit = { 7.461699f, 0.158853f, 35.72989f, 0.
Position const OrgrimsHammerTeleportPortal = { 47.550990f, -0.101778f, 37.61111f, 0.0f };
Position const SkybreakerTeleportExit = { -17.55738f, -0.090421f, 21.18366f, 0.0f };
uint32 const MuradinExitPathSize = 10;
G3D::Vector3 const MuradinExitPath[MuradinExitPathSize] =
G3D::Vector3 const MuradinExitPath[] =
{
{ 8.130936f, -0.2699585f, 20.31728f },
{ 6.380936f, -0.2699585f, 20.31728f },
@@ -240,8 +239,7 @@ G3D::Vector3 const MuradinExitPath[MuradinExitPathSize] =
{ -14.88477f, 25.20844f, 21.59985f },
};
uint32 const SaurfangExitPathSize = 13;
G3D::Vector3 const SaurfangExitPath[SaurfangExitPathSize] =
G3D::Vector3 const SaurfangExitPath[] =
{
{ 30.43987f, 0.1475817f, 36.10674f },
{ 21.36141f, -3.056458f, 35.42970f },
@@ -935,9 +933,8 @@ struct npc_high_overlord_saurfang_igb : public ScriptedAI
{
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(SaurfangExitPath, SaurfangExitPath + SaurfangExitPathSize);
init.DisableTransportPathTransformations();
init.MovebyPath(path, 0);
init.MovebyPath(SaurfangExitPath);
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
@@ -1192,9 +1189,8 @@ struct npc_muradin_bronzebeard_igb : public ScriptedAI
{
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(MuradinExitPath, MuradinExitPath + MuradinExitPathSize);
init.DisableTransportPathTransformations();
init.MovebyPath(path, 0);
init.MovebyPath(MuradinExitPath);
};
me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);

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@@ -271,7 +271,7 @@ constexpr uint32 SummonMinionsSpells[4] =
SPELL_TRIGGER_SUMMON_IRON_VRYKUL
};
constexpr Position RazorscalePath[] =
G3D::Vector3 const RazorscalePath[] =
{
{ 657.0227f, -361.1278f, 519.5406f },
{ 698.9319f, -340.9654f, 520.4857f },
@@ -329,9 +329,7 @@ struct boss_razorscale : public BossAI
{
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path(std::size(RazorscalePath));
std::ranges::transform(RazorscalePath, path.begin(), PositionToVector3);
init.MovebyPath(path, 0);
init.MovebyPath(RazorscalePath);
init.SetCyclic();
init.SetFly();
};

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@@ -321,7 +321,7 @@ enum DisplayIds
THORIM_WEAPON_DISPLAY_ID = 45900
};
Position const LightningOrbPath[] =
G3D::Vector3 const LightningOrbPath[] =
{
{ 2134.889893f, -298.632996f, 438.247467f },
{ 2134.570068f, -440.317993f, 438.247467f },
@@ -332,7 +332,6 @@ Position const LightningOrbPath[] =
{ 2202.208008f, -262.939270f, 412.168976f },
{ 2182.310059f, -263.233093f, 414.739410f }
};
std::size_t const LightningOrbPathSize = std::extent<decltype(LightningOrbPath)>::value;
// used for trash jump calculation
Position const ArenaCenter = { 2134.77f, -262.307f };
@@ -635,14 +634,7 @@ class boss_thorim : public CreatureScript
std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
{
Movement::PointsArray path;
path.reserve(LightningOrbPathSize);
std::transform(std::begin(LightningOrbPath), std::end(LightningOrbPath), std::back_inserter(path), [](Position const& pos)
{
return G3D::Vector3(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
});
init.MovebyPath(path);
init.MovebyPath(LightningOrbPath);
};
summon->GetMotionMaster()->LaunchMoveSpline(std::move(initializer), 0, MOTION_PRIORITY_NORMAL, POINT_MOTION_TYPE);
break;