Fix chance calc added by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE Author: DiSlord

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-15 12:03:09 -06:00
parent 8cf512b59a
commit c261065f28

View File

@@ -2663,7 +2663,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
// Roll dodge
int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
// Reduce dodge chance by attacker expertise rating
if (GetTypeId() == TYPEID_PLAYER)