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Revert "Core/Unit: Improve Glancing Blow calculation"
This reverts commit 3d2013e168.
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@@ -1373,14 +1373,9 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam
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damageInfo->HitInfo |= HITINFO_GLANCING;
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damageInfo->TargetState = VICTIMSTATE_HIT;
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int32 leveldif = int32(victim->getLevel()) - int32(getLevel());
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if (leveldif == 0)
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leveldif = 1;
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if (leveldif > 3)
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leveldif = 3;
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int32 const reductionMax = leveldif * 10;
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int32 const reductionMin = std::max(1, reductionMax - 10);
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float reducePercent = 1.f - irand(reductionMin, reductionMax) / 100.0f;
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float reducePercent = 1 - leveldif * 0.1f;
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damageInfo->cleanDamage += damageInfo->damage - uint32(reducePercent * damageInfo->damage);
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damageInfo->damage = uint32(reducePercent * damageInfo->damage);
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break;
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@@ -2194,10 +2189,10 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
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}
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// 4. GLANCING
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// Max 40% chance to score a glancing blow against mobs that are the same or higher level (can do only players and pets and not with ranged weapon)
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// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
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if ((GetTypeId() == TYPEID_PLAYER || IsPet()) &&
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victim->GetTypeId() != TYPEID_PLAYER && !victim->IsPet() &&
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getLevel() <= victim->getLevelForTarget(this))
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getLevel() < victim->getLevelForTarget(this))
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{
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// cap possible value (with bonuses > max skill)
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int32 skill = attackerMaxSkillValueForLevel;
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