Core/Battlefield

* Fix battle start
* cleanups and code style fixes
This commit is contained in:
tobmaps
2011-07-27 04:07:46 +07:00
committed by Kandera
parent 23b59c5603
commit c28a8aafc0
3 changed files with 1219 additions and 68 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -43,12 +43,12 @@ bool BattlefieldWG::SetupBattlefield()
m_enable = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE);
m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN);
m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN_LVL);
m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE;
m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE;
m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE;
m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE * IN_MILLISECONDS;
m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE * IN_MILLISECONDS;
m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS;
m_TimeForAcceptInvite = 20;
m_StartGroupingTimer = 15 * MINUTE;
m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS;
m_StartGrouping = false;
m_tenacityStack = 0;
@@ -138,7 +138,7 @@ bool BattlefieldWG::SetupBattlefield()
}
// Hide keep npc
for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
HideNpc(creature);
// Spawn out of keep npc
@@ -152,7 +152,7 @@ bool BattlefieldWG::SetupBattlefield()
OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID());
// Hide outside npc
for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
HideNpc(creature);
for (uint8 i = 0; i < WG_MAX_TURRET; i++)
@@ -221,7 +221,7 @@ bool BattlefieldWG::Update(uint32 diff)
m_saveTimer -= diff;
for (GuidSet::const_iterator itr = m_PlayersIsSpellImu.begin(); itr != m_PlayersIsSpellImu.end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
{
if (player->HasAura(SPELL_SPIRITUAL_IMMUNITY))
{
@@ -241,7 +241,7 @@ bool BattlefieldWG::Update(uint32 diff)
{
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (unit->IsInWater() && !unit->HasAura(SPELL_WINTERGRASP_WATER))
unit->AddAura(SPELL_WINTERGRASP_WATER, unit);
@@ -253,7 +253,7 @@ bool BattlefieldWG::Update(uint32 diff)
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
for (BfCapturePointMap::iterator cp_itr = m_capturePoints.begin(); cp_itr != m_capturePoints.end(); ++cp_itr)
{
if ((*cp_itr).second->GetCapturePointGo()->GetExactDist2dSq(player) < 22500.0f) // 150*150
@@ -301,7 +301,7 @@ void BattlefieldWG::OnBattleStart()
// Update tower visibility and update faction
for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (Creature* creature = unit->ToCreature())
{
@@ -314,7 +314,7 @@ void BattlefieldWG::OnBattleStart()
// Rebuild all wall
for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
{
if ((*itr))
if (*itr)
{
(*itr)->Rebuild();
(*itr)->UpdateTurretAttack(false);
@@ -329,15 +329,15 @@ void BattlefieldWG::OnBattleStart()
// Update graveyard (in no war time all graveyard is to deffender, in war time, depend of base)
for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr)
{
if ((*itr))
if (*itr)
(*itr)->UpdateGraveYardAndWorkshop();
}
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
// Kick player in orb room, TODO: offline player ?
if (Player* player = sObjectMgr->GetPlayer((*p_itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
{
float x, y, z;
player->GetPosition(x, y, z);
@@ -364,7 +364,7 @@ void BattlefieldWG::UpdateCounterVehicle(bool init)
for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr)
{
if (BfWGWorkShopData * workshop = (*itr))
if (BfWGWorkShopData* workshop = *itr)
{
if (workshop->m_TeamControl == TEAM_ALLIANCE)
m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] = m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] + 4;
@@ -386,7 +386,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
// Remove turret
for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (Creature* creature = unit->ToCreature())
{
@@ -403,26 +403,26 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
// Change all npc in keep
for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
HideNpc(creature);
}
for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
ShowNpc(creature, true);
}
// Change all npc out of keep
for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
HideNpc(creature);
}
for (GuidSet::const_iterator itr = OutsideCreature[GetAttackerTeam()].begin(); itr != OutsideCreature[GetAttackerTeam()].end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
ShowNpc(creature, true);
}
@@ -469,7 +469,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
{
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
{
player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player);
if (player->HasAura(SPELL_LIEUTENANT))
@@ -492,7 +492,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
}
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
{
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
{
if (player->HasAura(SPELL_LIEUTENANT))
{
@@ -511,7 +511,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
{
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
{
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
{
player->RemoveAura(SPELL_TOWER_CONTROL);
player->RemoveAurasDueToSpell(SPELL_RECRUIT);
@@ -525,7 +525,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
if (creature->IsVehicle())
creature->GetVehicleKit()->Dismiss();
@@ -539,7 +539,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
{
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
{
player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID());
player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player);
@@ -690,9 +690,9 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
{
IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]);
IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]);
for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr)
for (GuidSet::const_iterator itr = m_PlayersInWar[killer->GetTeamId()].begin(); itr != m_PlayersInWar[killer->GetTeamId()].end(); ++itr)
{
if (Player* player = sObjectAccessor->FindPlayer(*p_itr))
if (Player* player = sObjectAccessor->FindPlayer(*itr))
if (player->GetDistance2d(killer) < 40)
PromotePlayer(player);
}
@@ -701,16 +701,16 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
for (GuidSet::const_iterator itr = m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin();
itr != m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (Creature* creature = unit->ToCreature())
{
if (victim->GetEntry() == creature->GetEntry() && !again)
{
again = true;
for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr)
for (GuidSet::const_iterator iter = m_PlayersInWar[killer->GetTeamId()].begin(); iter != m_PlayersInWar[killer->GetTeamId()].end(); ++iter)
{
if (Player* player = sObjectAccessor->FindPlayer(*p_itr))
if (Player* player = sObjectAccessor->FindPlayer(*iter))
if (player->GetDistance2d(killer) < 40)
IncrementQuest(player, WGQuest[player->GetTeamId()][0]);
}
@@ -721,7 +721,7 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
for (GuidSet::const_iterator itr = KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin();
itr != KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr)
{
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (Creature* creature = unit->ToCreature())
{
@@ -730,9 +730,9 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
again = true;
IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]);
IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]);
for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr)
for (GuidSet::const_iterator iter = m_PlayersInWar[killer->GetTeamId()].begin(); iter != m_PlayersInWar[killer->GetTeamId()].end(); ++iter)
{
if (Player* player = sObjectAccessor->FindPlayer(*p_itr))
if (Player* player = sObjectAccessor->FindPlayer(*iter))
if (player->GetDistance2d(killer) < 40)
PromotePlayer(player);
}
@@ -925,7 +925,7 @@ void BattlefieldWG::SendInitWorldStatesToAll()
WorldPacket data = BuildInitWorldStates();
for (uint8 team = 0; team < 2; team++)
for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
player->GetSession()->SendPacket(&data);
}
@@ -933,9 +933,9 @@ void BattlefieldWG::BrokenWallOrTower(TeamId team)
{
if (team == GetDefenderTeam())
{
for (GuidSet::const_iterator p_itr = m_PlayersInWar[GetAttackerTeam()].begin(); p_itr != m_PlayersInWar[GetAttackerTeam()].end(); ++p_itr)
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
{
if (Player* player = sObjectMgr->GetPlayer((*p_itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
IncrementQuest(player, WGQuest[player->GetTeamId()][2], true);
}
}
@@ -952,12 +952,12 @@ void BattlefieldWG::AddBrokenTower(TeamId team)
// Remove buff stack
for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
player->RemoveAuraFromStack(SPELL_TOWER_CONTROL);
// Add buff stack
for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
{
player->CastSpell(player, SPELL_TOWER_CONTROL, true);
IncrementQuest(player, WGQuest[player->GetTeamId()][3], true);
@@ -1071,12 +1071,12 @@ void BattlefieldWG::UpdateTenacity()
if (team != TEAM_NEUTRAL)
{
for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
if (player->getLevel() >= m_MinLevel)
player->RemoveAurasDueToSpell(SPELL_TENACITY);
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
creature->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE);
}
@@ -1097,20 +1097,20 @@ void BattlefieldWG::UpdateTenacity()
buff_honor = (newStack < 5) ? 0 : buff_honor;
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
player->SetAuraStack(SPELL_TENACITY, player, newStack);
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, newStack);
if (buff_honor != 0)
{
for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
if (Player* player = sObjectMgr->GetPlayer((*itr)))
if (Player* player = sObjectMgr->GetPlayer(*itr))
player->AddAura(buff_honor, player);
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
creature->AddAura(buff_honor, creature);
}

View File

@@ -1387,13 +1387,13 @@ struct BfWGGameObjectBuilding
m_WG->SendWarningToAllInZone(m_NameId);
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER)
@@ -1607,23 +1607,23 @@ struct BfWGGameObjectBuilding
void UpdateCreatureAndGo()
{
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureTopList[m_WG->GetDefenderTeam()].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->ShowNpc(creature, true);
for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetDefenderTeam()].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetAttackerTeam()].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->ShowNpc(creature, true);
for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetDefenderTeam()].begin(); itr != m_GameObjectList[m_WG->GetDefenderTeam()].end(); ++itr)
@@ -1637,9 +1637,9 @@ struct BfWGGameObjectBuilding
{
for (GuidSet::const_iterator itr = m_TurretBottomList.begin(); itr != m_TurretBottomList.end(); ++itr)
{
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (Creature *creature = unit->ToCreature())
if (Creature* creature = unit->ToCreature())
{
if (m_Build)
{
@@ -1694,9 +1694,9 @@ struct BfWGGameObjectBuilding
for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr)
{
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (Creature *creature = unit->ToCreature())
if (Creature* creature = unit->ToCreature())
{
if (m_Build)
{
@@ -1824,14 +1824,14 @@ struct BfWGWorkShopData
{
// Show Alliance creature
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->ShowNpc(creature, creature->GetEntry() != 30499);
// Hide Horde creature
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
// Show Alliance gameobject
@@ -1863,14 +1863,14 @@ struct BfWGWorkShopData
{
// Show Horde creature
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->ShowNpc(creature, creature->GetEntry() != 30400);
// Hide Alliance creature
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr)
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
if (Creature *creature = unit->ToCreature())
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
if (Creature* creature = unit->ToCreature())
m_WG->HideNpc(creature);
// Hide Alliance gameobject