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https://github.com/TrinityCore/TrinityCore.git
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Core/Battlefield
* Fix battle start * cleanups and code style fixes
This commit is contained in:
1151
src/server/game/Battlefield/Battlefield.cpp
Normal file
1151
src/server/game/Battlefield/Battlefield.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@@ -43,12 +43,12 @@ bool BattlefieldWG::SetupBattlefield()
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m_enable = sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE);
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m_MinPlayer = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN);
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m_MinLevel = sWorld->getIntConfig(CONFIG_WINTERGRASP_PLR_MIN_LVL);
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m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE;
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m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE;
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m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE;
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m_BattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_BATTLETIME) * MINUTE * IN_MILLISECONDS;
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m_NoWarBattleTime = sWorld->getIntConfig(CONFIG_WINTERGRASP_NOBATTLETIME) * MINUTE * IN_MILLISECONDS;
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m_RestartAfterCrash = sWorld->getIntConfig(CONFIG_WINTERGRASP_RESTART_AFTER_CRASH) * MINUTE * IN_MILLISECONDS;
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m_TimeForAcceptInvite = 20;
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m_StartGroupingTimer = 15 * MINUTE;
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m_StartGroupingTimer = 15 * MINUTE * IN_MILLISECONDS;
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m_StartGrouping = false;
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m_tenacityStack = 0;
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@@ -138,7 +138,7 @@ bool BattlefieldWG::SetupBattlefield()
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}
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// Hide keep npc
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for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr)
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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HideNpc(creature);
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// Spawn out of keep npc
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@@ -152,7 +152,7 @@ bool BattlefieldWG::SetupBattlefield()
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OutsideCreature[TEAM_ALLIANCE].insert(creature->GetGUID());
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// Hide outside npc
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for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr)
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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HideNpc(creature);
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for (uint8 i = 0; i < WG_MAX_TURRET; i++)
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@@ -221,7 +221,7 @@ bool BattlefieldWG::Update(uint32 diff)
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m_saveTimer -= diff;
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for (GuidSet::const_iterator itr = m_PlayersIsSpellImu.begin(); itr != m_PlayersIsSpellImu.end(); ++itr)
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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{
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if (player->HasAura(SPELL_SPIRITUAL_IMMUNITY))
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{
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@@ -241,7 +241,7 @@ bool BattlefieldWG::Update(uint32 diff)
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{
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for (uint8 team = 0; team < 2; ++team)
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for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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{
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if (unit->IsInWater() && !unit->HasAura(SPELL_WINTERGRASP_WATER))
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unit->AddAura(SPELL_WINTERGRASP_WATER, unit);
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@@ -253,7 +253,7 @@ bool BattlefieldWG::Update(uint32 diff)
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for (uint8 team = 0; team < 2; ++team)
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for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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for (BfCapturePointMap::iterator cp_itr = m_capturePoints.begin(); cp_itr != m_capturePoints.end(); ++cp_itr)
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{
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if ((*cp_itr).second->GetCapturePointGo()->GetExactDist2dSq(player) < 22500.0f) // 150*150
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@@ -301,7 +301,7 @@ void BattlefieldWG::OnBattleStart()
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// Update tower visibility and update faction
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for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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{
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if (Creature* creature = unit->ToCreature())
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{
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@@ -314,7 +314,7 @@ void BattlefieldWG::OnBattleStart()
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// Rebuild all wall
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for (GameObjectBuilding::const_iterator itr = BuildingsInZone.begin(); itr != BuildingsInZone.end(); ++itr)
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{
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if ((*itr))
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if (*itr)
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{
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(*itr)->Rebuild();
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(*itr)->UpdateTurretAttack(false);
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@@ -329,15 +329,15 @@ void BattlefieldWG::OnBattleStart()
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// Update graveyard (in no war time all graveyard is to deffender, in war time, depend of base)
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for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr)
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{
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if ((*itr))
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if (*itr)
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(*itr)->UpdateGraveYardAndWorkshop();
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}
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for (uint8 team = 0; team < 2; ++team)
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for (GuidSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
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for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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{
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// Kick player in orb room, TODO: offline player ?
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if (Player* player = sObjectMgr->GetPlayer((*p_itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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{
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float x, y, z;
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player->GetPosition(x, y, z);
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@@ -364,7 +364,7 @@ void BattlefieldWG::UpdateCounterVehicle(bool init)
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for (WorkShop::const_iterator itr = WorkShopList.begin(); itr != WorkShopList.end(); ++itr)
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{
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if (BfWGWorkShopData * workshop = (*itr))
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if (BfWGWorkShopData* workshop = *itr)
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{
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if (workshop->m_TeamControl == TEAM_ALLIANCE)
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m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] = m_Data32[BATTLEFIELD_WG_DATA_MAX_VEHICLE_A] + 4;
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@@ -386,7 +386,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
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// Remove turret
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for (GuidSet::const_iterator itr = CanonList.begin(); itr != CanonList.end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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{
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if (Creature* creature = unit->ToCreature())
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{
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@@ -403,26 +403,26 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
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// Change all npc in keep
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for (GuidSet::const_iterator itr = KeepCreature[GetAttackerTeam()].begin(); itr != KeepCreature[GetAttackerTeam()].end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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HideNpc(creature);
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}
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for (GuidSet::const_iterator itr = KeepCreature[GetDefenderTeam()].begin(); itr != KeepCreature[GetDefenderTeam()].end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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ShowNpc(creature, true);
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}
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// Change all npc out of keep
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for (GuidSet::const_iterator itr = OutsideCreature[GetDefenderTeam()].begin(); itr != OutsideCreature[GetDefenderTeam()].end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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HideNpc(creature);
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}
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for (GuidSet::const_iterator itr = OutsideCreature[GetAttackerTeam()].begin(); itr != OutsideCreature[GetAttackerTeam()].end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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ShowNpc(creature, true);
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}
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@@ -469,7 +469,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
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for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
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{
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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{
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player->AddAura(SPELL_ESSENCE_OF_WINTERGRASP, player);
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if (player->HasAura(SPELL_LIEUTENANT))
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@@ -492,7 +492,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
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}
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for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
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{
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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{
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if (player->HasAura(SPELL_LIEUTENANT))
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{
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@@ -511,7 +511,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
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{
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for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
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{
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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{
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player->RemoveAura(SPELL_TOWER_CONTROL);
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player->RemoveAurasDueToSpell(SPELL_RECRUIT);
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@@ -525,7 +525,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
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for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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if (creature->IsVehicle())
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creature->GetVehicleKit()->Dismiss();
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@@ -539,7 +539,7 @@ void BattlefieldWG::OnBattleEnd(bool endbytimer)
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{
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for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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{
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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{
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player->RemoveAurasDueToSpell(m_DefenderTeam == TEAM_ALLIANCE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player->GetGUID());
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player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player);
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@@ -690,9 +690,9 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
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{
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IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]);
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IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]);
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for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr)
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for (GuidSet::const_iterator itr = m_PlayersInWar[killer->GetTeamId()].begin(); itr != m_PlayersInWar[killer->GetTeamId()].end(); ++itr)
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{
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if (Player* player = sObjectAccessor->FindPlayer(*p_itr))
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if (Player* player = sObjectAccessor->FindPlayer(*itr))
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if (player->GetDistance2d(killer) < 40)
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PromotePlayer(player);
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}
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@@ -701,16 +701,16 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
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for (GuidSet::const_iterator itr = m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin();
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itr != m_vehicles[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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{
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if (Creature* creature = unit->ToCreature())
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{
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if (victim->GetEntry() == creature->GetEntry() && !again)
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{
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again = true;
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for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr)
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for (GuidSet::const_iterator iter = m_PlayersInWar[killer->GetTeamId()].begin(); iter != m_PlayersInWar[killer->GetTeamId()].end(); ++iter)
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{
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if (Player* player = sObjectAccessor->FindPlayer(*p_itr))
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if (Player* player = sObjectAccessor->FindPlayer(*iter))
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if (player->GetDistance2d(killer) < 40)
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IncrementQuest(player, WGQuest[player->GetTeamId()][0]);
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}
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@@ -721,7 +721,7 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
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for (GuidSet::const_iterator itr = KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].begin();
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itr != KeepCreature[killer->GetTeamId()? TEAM_ALLIANCE : TEAM_HORDE].end(); ++itr)
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{
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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{
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if (Creature* creature = unit->ToCreature())
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{
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@@ -730,9 +730,9 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim)
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again = true;
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IncrementQuest(killer, WGQuest[killer->GetTeamId()][4]);
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IncrementQuest(killer, WGQuest[killer->GetTeamId()][5]);
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for (GuidSet::const_iterator p_itr = m_PlayersInWar[killer->GetTeamId()].begin(); p_itr != m_PlayersInWar[killer->GetTeamId()].end(); ++p_itr)
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for (GuidSet::const_iterator iter = m_PlayersInWar[killer->GetTeamId()].begin(); iter != m_PlayersInWar[killer->GetTeamId()].end(); ++iter)
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{
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if (Player* player = sObjectAccessor->FindPlayer(*p_itr))
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if (Player* player = sObjectAccessor->FindPlayer(*iter))
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if (player->GetDistance2d(killer) < 40)
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PromotePlayer(player);
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}
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@@ -925,7 +925,7 @@ void BattlefieldWG::SendInitWorldStatesToAll()
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WorldPacket data = BuildInitWorldStates();
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for (uint8 team = 0; team < 2; team++)
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for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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player->GetSession()->SendPacket(&data);
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}
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@@ -933,9 +933,9 @@ void BattlefieldWG::BrokenWallOrTower(TeamId team)
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{
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if (team == GetDefenderTeam())
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{
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for (GuidSet::const_iterator p_itr = m_PlayersInWar[GetAttackerTeam()].begin(); p_itr != m_PlayersInWar[GetAttackerTeam()].end(); ++p_itr)
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for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
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{
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if (Player* player = sObjectMgr->GetPlayer((*p_itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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IncrementQuest(player, WGQuest[player->GetTeamId()][2], true);
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}
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}
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@@ -952,12 +952,12 @@ void BattlefieldWG::AddBrokenTower(TeamId team)
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// Remove buff stack
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for (GuidSet::const_iterator itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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player->RemoveAuraFromStack(SPELL_TOWER_CONTROL);
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// Add buff stack
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for (GuidSet::const_iterator itr = m_PlayersInWar[GetDefenderTeam()].begin(); itr != m_PlayersInWar[GetDefenderTeam()].end(); ++itr)
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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{
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player->CastSpell(player, SPELL_TOWER_CONTROL, true);
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IncrementQuest(player, WGQuest[player->GetTeamId()][3], true);
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@@ -1071,12 +1071,12 @@ void BattlefieldWG::UpdateTenacity()
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if (team != TEAM_NEUTRAL)
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{
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for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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if (player->getLevel() >= m_MinLevel)
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player->RemoveAurasDueToSpell(SPELL_TENACITY);
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for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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creature->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE);
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}
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@@ -1097,20 +1097,20 @@ void BattlefieldWG::UpdateTenacity()
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buff_honor = (newStack < 5) ? 0 : buff_honor;
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for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
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if (Player* player = sObjectMgr->GetPlayer((*itr)))
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if (Player* player = sObjectMgr->GetPlayer(*itr))
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player->SetAuraStack(SPELL_TENACITY, player, newStack);
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for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
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if (Unit* unit = sObjectAccessor->FindUnit(*itr))
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if (Creature* creature = unit->ToCreature())
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creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, newStack);
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if (buff_honor != 0)
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{
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for (GuidSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
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||||
if (Player* player = sObjectMgr->GetPlayer((*itr)))
|
||||
if (Player* player = sObjectMgr->GetPlayer(*itr))
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||||
player->AddAura(buff_honor, player);
|
||||
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
|
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if (Unit* unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
creature->AddAura(buff_honor, creature);
|
||||
}
|
||||
|
||||
@@ -1387,13 +1387,13 @@ struct BfWGGameObjectBuilding
|
||||
m_WG->SendWarningToAllInZone(m_NameId);
|
||||
|
||||
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->HideNpc(creature);
|
||||
|
||||
for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->HideNpc(creature);
|
||||
|
||||
if (m_Type == BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER)
|
||||
@@ -1607,23 +1607,23 @@ struct BfWGGameObjectBuilding
|
||||
void UpdateCreatureAndGo()
|
||||
{
|
||||
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureTopList[m_WG->GetDefenderTeam()].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->HideNpc(creature);
|
||||
|
||||
for (GuidSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->ShowNpc(creature, true);
|
||||
|
||||
for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetDefenderTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetDefenderTeam()].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->HideNpc(creature);
|
||||
|
||||
for (GuidSet::const_iterator itr = m_CreatureBottomList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureBottomList[m_WG->GetAttackerTeam()].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->ShowNpc(creature, true);
|
||||
|
||||
for (GameObjectSet::const_iterator itr = m_GameObjectList[m_WG->GetDefenderTeam()].begin(); itr != m_GameObjectList[m_WG->GetDefenderTeam()].end(); ++itr)
|
||||
@@ -1637,9 +1637,9 @@ struct BfWGGameObjectBuilding
|
||||
{
|
||||
for (GuidSet::const_iterator itr = m_TurretBottomList.begin(); itr != m_TurretBottomList.end(); ++itr)
|
||||
{
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
{
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
{
|
||||
if (m_Build)
|
||||
{
|
||||
@@ -1694,9 +1694,9 @@ struct BfWGGameObjectBuilding
|
||||
|
||||
for (GuidSet::const_iterator itr = m_TurretTopList.begin(); itr != m_TurretTopList.end(); ++itr)
|
||||
{
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
{
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
{
|
||||
if (m_Build)
|
||||
{
|
||||
@@ -1824,14 +1824,14 @@ struct BfWGWorkShopData
|
||||
{
|
||||
// Show Alliance creature
|
||||
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->ShowNpc(creature, creature->GetEntry() != 30499);
|
||||
|
||||
// Hide Horde creature
|
||||
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->HideNpc(creature);
|
||||
|
||||
// Show Alliance gameobject
|
||||
@@ -1863,14 +1863,14 @@ struct BfWGWorkShopData
|
||||
{
|
||||
// Show Horde creature
|
||||
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_HORDE].begin(); itr != m_CreatureOnPoint[TEAM_HORDE].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->ShowNpc(creature, creature->GetEntry() != 30400);
|
||||
|
||||
// Hide Alliance creature
|
||||
for (GuidSet::const_iterator itr = m_CreatureOnPoint[TEAM_ALLIANCE].begin(); itr != m_CreatureOnPoint[TEAM_ALLIANCE].end(); ++itr)
|
||||
if (Unit *unit = sObjectAccessor->FindUnit((*itr)))
|
||||
if (Creature *creature = unit->ToCreature())
|
||||
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
m_WG->HideNpc(creature);
|
||||
|
||||
// Hide Alliance gameobject
|
||||
|
||||
Reference in New Issue
Block a user