Core/Scripting: Created a hook for when a player is about to be saved.

This commit is contained in:
Ellie
2013-01-02 15:46:31 -08:00
parent c6ed15f826
commit c2e610cde7
3 changed files with 11 additions and 1 deletions

View File

@@ -1753,7 +1753,8 @@ void Player::Update(uint32 p_time)
{
if (p_time >= m_nextSave)
{
// m_nextSave reseted in SaveToDB call
// m_nextSave reset in SaveToDB call
sScriptMgr->OnPlayerSave(this);
SaveToDB();
sLog->outDebug(LOG_FILTER_PLAYER, "Player '%s' (GUID: %u) saved", GetName().c_str(), GetGUIDLow());
}

View File

@@ -1241,6 +1241,11 @@ void ScriptMgr::OnPlayerDelete(uint64 guid)
FOREACH_SCRIPT(PlayerScript)->OnDelete(guid);
}
void ScriptMgr::OnPlayerSave(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnSave(player);
}
void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent)
{
FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);

View File

@@ -746,6 +746,9 @@ class PlayerScript : public UnitScript
// Called when a player is deleted.
virtual void OnDelete(uint64 /*guid*/) { }
// Called whe is a player is about to be saved.
virtual void OnSave(Player* /*player*/) { }
// Called when a player is bound to an instance
virtual void OnBindToInstance(Player* /*player*/, Difficulty /*difficulty*/, uint32 /*mapId*/, bool /*permanent*/) { }
@@ -1022,6 +1025,7 @@ class ScriptMgr
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
void OnPlayerDelete(uint64 guid);
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);