Core/Scripting: Created a hook for when a player is about to be saved.

This commit is contained in:
Ellie
2013-01-02 15:46:31 -08:00
parent c6ed15f826
commit c2e610cde7
3 changed files with 11 additions and 1 deletions

View File

@@ -1241,6 +1241,11 @@ void ScriptMgr::OnPlayerDelete(uint64 guid)
FOREACH_SCRIPT(PlayerScript)->OnDelete(guid);
}
void ScriptMgr::OnPlayerSave(Player* player)
{
FOREACH_SCRIPT(PlayerScript)->OnSave(player);
}
void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent)
{
FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);