Core/LFG: Ignore LFG cooldown when joining queue to replace missing party member when dungeon is already in progress

(cherry picked from commit 7fb52334b2)
This commit is contained in:
Shauren
2019-01-11 22:31:02 +01:00
parent e26b667742
commit c2eff8fabc

View File

@@ -427,7 +427,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons)
joinData.result = LFG_JOIN_CANT_USE_DUNGEONS;
else if (player->HasAura(LFG_SPELL_DUNGEON_DESERTER))
joinData.result = LFG_JOIN_DESERTER_PLAYER;
else if (player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
else if (!isContinue && player->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
joinData.result = LFG_JOIN_RANDOM_COOLDOWN_PLAYER;
else if (dungeons.empty())
joinData.result = LFG_JOIN_NO_SLOTS;
@@ -448,7 +448,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons)
joinData.result = LFG_JOIN_NO_LFG_OBJECT;
if (plrg->HasAura(LFG_SPELL_DUNGEON_DESERTER))
joinData.result = LFG_JOIN_DESERTER_PARTY;
else if (plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
else if (!isContinue && plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN))
joinData.result = LFG_JOIN_RANDOM_COOLDOWN_PARTY;
else if (plrg->InBattleground() || plrg->InArena() || plrg->InBattlegroundQueue())
joinData.result = LFG_JOIN_CANT_USE_DUNGEONS;