Core/Dungeon Finder: Add additional logs for SMSG_LFG_QUEUE_STATUS

Log the current LfgState of the target player when sending SMSG_LFG_QUEUE_STATUS packet.
This commit is contained in:
jackpoz
2015-04-04 13:58:42 +02:00
parent 25e86f75f8
commit c38d4f57b3

View File

@@ -465,10 +465,10 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData)
{
TC_LOG_DEBUG("lfg", "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, "
TC_LOG_DEBUG("lfg", "SMSG_LFG_QUEUE_STATUS %s state: %s, dungeon: %u, waitTime: %d, "
"avgWaitTime: %d, waitTimeTanks: %d, waitTimeHealer: %d, waitTimeDps: %d, "
"queuedTime: %u, tanks: %u, healers: %u, dps: %u",
GetPlayerInfo().c_str(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg,
GetPlayerInfo().c_str(), lfg::GetStateString(sLFGMgr->GetState(GetPlayer()->GetGUID())).c_str(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg,
queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps,
queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);