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Core/Handlers: Raise an errorlog into debug for CMSG_DISMISS_CRITTER - this may occur if the player is lagged out.
--HG-- branch : trunk
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@@ -42,7 +42,7 @@ void WorldSession::HandleDismissCritter(WorldPacket &recv_data)
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if (!pet)
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{
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sLog->outError("Vanitypet (GUID: %u) does not exist - player '%s' (GUID: %u / ACCOUNT: %u) attempted to dismiss it",
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sLog->outDebug("Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)",
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uint32(GUID_LOPART(guid)), GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetAccountId());
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return;
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}
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