Scripts/Spells: Use more appropriate hook for Lifeblood calculations

This commit is contained in:
Shauren
2011-05-19 13:21:12 +02:00
parent ea9a83407f
commit c3e1f41bc2

View File

@@ -1070,16 +1070,15 @@ class spell_gen_lifeblood : public SpellScriptLoader
{
PrepareAuraScript(spell_gen_lifeblood_AuraScript);
void HandleEffect(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
Unit * caster = GetCaster();
const_cast<AuraEffect *>(aurEff)->SetAmount(aurEff->GetAmount() + CalculatePctF(caster->GetMaxHealth(), 1.5f / aurEff->GetTotalTicks()));
if (Unit* owner = GetUnitOwner())
amount += int32(CalculatePctF(owner->GetMaxHealth(), 1.5f / aurEff->GetTotalTicks()));
}
void Register()
{
OnEffectApply += AuraEffectApplyFn(spell_gen_lifeblood_AuraScript::HandleEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_lifeblood_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
}
};