Merge pull request #12119 from Trisjdc/sniper_training

Core/Spells: Sniper Training should refresh every 6 seconds if all conditions are met
This commit is contained in:
jackpoz
2014-05-25 00:35:35 +02:00

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@@ -744,8 +744,13 @@ class spell_hun_sniper_training : public SpellScriptLoader
{
Unit* target = GetTarget();
uint32 spellId = SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_HUNTER_SNIPER_TRAINING_R1;
if (!target->HasAura(spellId))
target->CastSpell(target, spellId, true, 0, aurEff);
target->CastSpell(target, spellId, true, 0, aurEff);
if (Player* playerTarget = GetUnitOwner()->ToPlayer())
{
int32 baseAmount = aurEff->GetBaseAmount();
int32 amount = playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount);
GetEffect(EFFECT_0)->SetAmount(amount);
}
}
}