Core/Battlefield: more cleanup

This commit is contained in:
thomas33
2012-03-13 16:19:20 +01:00
committed by Kandera
parent 7b0a7ef4f3
commit c44a723ca0

View File

@@ -58,18 +58,18 @@ class npc_wg_demolisher_engineer : public CreatureScript
{
}
bool OnGossipHello(Player* player, Creature* pCreature)
bool OnGossipHello(Player* player, Creature* creature)
{
if (pCreature->isQuestGiver())
player->PrepareQuestMenu(pCreature->GetGUID());
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(1);
if (!BfWG)
return true;
if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
if (BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
{
if (player->HasAura(SPELL_CORPORAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
@@ -83,11 +83,11 @@ class npc_wg_demolisher_engineer : public CreatureScript
else
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(pCreature), pCreature->GetGUID());
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*sender */ , uint32 action)
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */ , uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -96,24 +96,24 @@ class npc_wg_demolisher_engineer : public CreatureScript
if (!BfWG)
return true;
if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
if (BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
{
switch (action - GOSSIP_ACTION_INFO_DEF)
{
case 0:
player->CastSpell(player, SPELL_BUILD_CATAPULT, false, NULL, NULL, pCreature->GetGUID());
player->CastSpell(player, SPELL_BUILD_CATAPULT, false, NULL, NULL, creature->GetGUID());
break;
case 1:
player->CastSpell(player, SPELL_BUILD_DEMOLISHER, false, NULL, NULL, pCreature->GetGUID());
player->CastSpell(player, SPELL_BUILD_DEMOLISHER, false, NULL, NULL, creature->GetGUID());
break;
case 2:
player->CastSpell(player, player->GetTeamId() ? SPELL_BUILD_SIEGE_ENGINE : SPELL_BUILD_SIEGE_ENGINE2, false, NULL, NULL, pCreature->GetGUID());
player->CastSpell(player, player->GetTeamId() ? SPELL_BUILD_SIEGE_ENGINE : SPELL_BUILD_SIEGE_ENGINE2, false, NULL, NULL, creature->GetGUID());
break;
}
//spell 49899 Emote : 406 from sniff
//INSERT INTO `spell_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('49899', '0', '1', '406', '0', '0', '0', '0', '0', '0');
if (Creature* creature = pCreature->FindNearestCreature(27852, 30.0f, true))
if (Creature* creature = creature->FindNearestCreature(27852, 30.0f, true))
creature->CastSpell(creature, SPELL_ACTIVATE_ROBOTIC_ARMS, true);
}
return true;
@@ -127,10 +127,10 @@ class npc_wg_spirit_guide : public CreatureScript
{
}
bool OnGossipHello(Player* player, Creature* pCreature)
bool OnGossipHello(Player* player, Creature* creature)
{
if (pCreature->isQuestGiver())
player->PrepareQuestMenu(pCreature->GetGUID());
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
@@ -146,11 +146,11 @@ class npc_wg_spirit_guide : public CreatureScript
}
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(pCreature), pCreature->GetGUID());
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* /*pCreature */ , uint32 /*sender */ , uint32 action)
bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -178,10 +178,10 @@ class npc_wg_queue : public CreatureScript
{
}
bool OnGossipHello(Player* player, Creature* pCreature)
bool OnGossipHello(Player* player, Creature* creature)
{
if (pCreature->isQuestGiver())
player->PrepareQuestMenu(pCreature->GetGUID());
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
@@ -190,7 +190,7 @@ class npc_wg_queue : public CreatureScript
if (BfWG->IsWarTime())
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, pCreature->GetGUID());
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
}
else
{
@@ -199,18 +199,18 @@ class npc_wg_queue : public CreatureScript
if (uiTime < 15 * MINUTE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, pCreature->GetGUID());
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, creature->GetGUID());
}
else
{
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, pCreature->GetGUID());
player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, creature->GetGUID());
}
}
}
return true;
}
bool OnGossipSelect(Player* player, Creature* /*pCreature */ , uint32 /*sender */ , uint32 /*action */ )
bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 /*action */ )
{
player->CLOSE_GOSSIP_MENU();
@@ -297,24 +297,24 @@ class npc_wg_quest_giver : public CreatureScript
{
}
bool OnGossipHello(Player* player, Creature* pCreature)
bool OnGossipHello(Player* player, Creature* creature)
{
if (pCreature->isQuestGiver())
player->PrepareQuestMenu(pCreature->GetGUID());
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (BfWG)
{
if (pCreature->isQuestGiver())
if (creature->isQuestGiver())
{
Object* pObject = (Object *) pCreature;
QuestRelations* pObjectQR = sObjectMgr->GetCreatureQuestRelationMap();
QuestRelations* pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelation();
Object* object = (Object *) creature;
QuestRelations* objectQR = sObjectMgr->GetCreatureQuestRelationMap();
QuestRelations* objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelation();
QuestMenu & qm = player->PlayerTalkClass->GetQuestMenu();
qm.ClearMenu();
for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
for (QuestRelations::const_iterator i = objectQIR->lower_bound(object->GetEntry()); i != objectQIR->upper_bound(object->GetEntry()); ++i)
{
uint32 quest_id = i->second;
QuestStatus status = player->GetQuestStatus(quest_id);
@@ -324,7 +324,7 @@ class npc_wg_quest_giver : public CreatureScript
qm.AddMenuItem(quest_id, 4);
}
for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
for (QuestRelations::const_iterator i = objectQR->lower_bound(object->GetEntry()); i != objectQR->upper_bound(object->GetEntry()); ++i)
{
uint32 quest_id = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
@@ -412,7 +412,7 @@ class npc_wg_quest_giver : public CreatureScript
}
}
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(pCreature), pCreature->GetGUID());
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
return true;