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https://github.com/TrinityCore/TrinityCore.git
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Core/Battlefield: more cleanup
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@@ -58,18 +58,18 @@ class npc_wg_demolisher_engineer : public CreatureScript
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{
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}
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bool OnGossipHello(Player* player, Creature* pCreature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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player->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(1);
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if (!BfWG)
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return true;
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if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
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BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
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if (BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
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BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
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{
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if (player->HasAura(SPELL_CORPORAL))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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@@ -83,11 +83,11 @@ class npc_wg_demolisher_engineer : public CreatureScript
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else
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_DEMO4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(pCreature), pCreature->GetGUID());
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* pCreature, uint32 /*sender */ , uint32 action)
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender */ , uint32 action)
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{
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player->CLOSE_GOSSIP_MENU();
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@@ -96,24 +96,24 @@ class npc_wg_demolisher_engineer : public CreatureScript
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if (!BfWG)
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return true;
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if (BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
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BfWG->GetData(pCreature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
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if (BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_MAX_VEHICLE_H : BATTLEFIELD_WG_DATA_MAX_VEHICLE_A) >
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BfWG->GetData(creature->GetEntry() == 30400 ? BATTLEFIELD_WG_DATA_VEHICLE_H : BATTLEFIELD_WG_DATA_VEHICLE_A))
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{
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switch (action - GOSSIP_ACTION_INFO_DEF)
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{
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case 0:
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player->CastSpell(player, SPELL_BUILD_CATAPULT, false, NULL, NULL, pCreature->GetGUID());
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player->CastSpell(player, SPELL_BUILD_CATAPULT, false, NULL, NULL, creature->GetGUID());
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break;
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case 1:
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player->CastSpell(player, SPELL_BUILD_DEMOLISHER, false, NULL, NULL, pCreature->GetGUID());
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player->CastSpell(player, SPELL_BUILD_DEMOLISHER, false, NULL, NULL, creature->GetGUID());
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break;
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case 2:
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player->CastSpell(player, player->GetTeamId() ? SPELL_BUILD_SIEGE_ENGINE : SPELL_BUILD_SIEGE_ENGINE2, false, NULL, NULL, pCreature->GetGUID());
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player->CastSpell(player, player->GetTeamId() ? SPELL_BUILD_SIEGE_ENGINE : SPELL_BUILD_SIEGE_ENGINE2, false, NULL, NULL, creature->GetGUID());
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break;
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}
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//spell 49899 Emote : 406 from sniff
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//INSERT INTO `spell_scripts` (`id`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o`) VALUES ('49899', '0', '1', '406', '0', '0', '0', '0', '0', '0');
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if (Creature* creature = pCreature->FindNearestCreature(27852, 30.0f, true))
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if (Creature* creature = creature->FindNearestCreature(27852, 30.0f, true))
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creature->CastSpell(creature, SPELL_ACTIVATE_ROBOTIC_ARMS, true);
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}
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return true;
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@@ -127,10 +127,10 @@ class npc_wg_spirit_guide : public CreatureScript
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{
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}
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bool OnGossipHello(Player* player, Creature* pCreature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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player->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (BfWG)
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@@ -146,11 +146,11 @@ class npc_wg_spirit_guide : public CreatureScript
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}
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}
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(pCreature), pCreature->GetGUID());
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* /*pCreature */ , uint32 /*sender */ , uint32 action)
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bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 action)
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{
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player->CLOSE_GOSSIP_MENU();
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@@ -178,10 +178,10 @@ class npc_wg_queue : public CreatureScript
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{
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}
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bool OnGossipHello(Player* player, Creature* pCreature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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player->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (BfWG)
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@@ -190,7 +190,7 @@ class npc_wg_queue : public CreatureScript
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if (BfWG->IsWarTime())
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, pCreature->GetGUID());
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player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam()? WG_NPCQUEUE_TEXT_H_WAR : WG_NPCQUEUE_TEXT_A_WAR, creature->GetGUID());
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}
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else
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{
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@@ -199,18 +199,18 @@ class npc_wg_queue : public CreatureScript
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if (uiTime < 15 * MINUTE)
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{
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, sObjectMgr->GetTrinityStringForDBCLocale(WG_NPCQUEUE_TEXTOPTION_JOIN), GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
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player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, pCreature->GetGUID());
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player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_QUEUE : WG_NPCQUEUE_TEXT_A_QUEUE, creature->GetGUID());
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}
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else
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{
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player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, pCreature->GetGUID());
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player->SEND_GOSSIP_MENU(BfWG->GetDefenderTeam() ? WG_NPCQUEUE_TEXT_H_NOWAR : WG_NPCQUEUE_TEXT_A_NOWAR, creature->GetGUID());
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}
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}
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}
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return true;
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}
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bool OnGossipSelect(Player* player, Creature* /*pCreature */ , uint32 /*sender */ , uint32 /*action */ )
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bool OnGossipSelect(Player* player, Creature* /*creature */ , uint32 /*sender */ , uint32 /*action */ )
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{
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player->CLOSE_GOSSIP_MENU();
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@@ -297,24 +297,24 @@ class npc_wg_quest_giver : public CreatureScript
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{
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}
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bool OnGossipHello(Player* player, Creature* pCreature)
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (pCreature->isQuestGiver())
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player->PrepareQuestMenu(pCreature->GetGUID());
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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Battlefield* BfWG = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (BfWG)
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{
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if (pCreature->isQuestGiver())
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if (creature->isQuestGiver())
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{
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Object* pObject = (Object *) pCreature;
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QuestRelations* pObjectQR = sObjectMgr->GetCreatureQuestRelationMap();
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QuestRelations* pObjectQIR = sObjectMgr->GetCreatureQuestInvolvedRelation();
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Object* object = (Object *) creature;
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QuestRelations* objectQR = sObjectMgr->GetCreatureQuestRelationMap();
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QuestRelations* objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelation();
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QuestMenu & qm = player->PlayerTalkClass->GetQuestMenu();
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qm.ClearMenu();
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for (QuestRelations::const_iterator i = pObjectQIR->lower_bound(pObject->GetEntry()); i != pObjectQIR->upper_bound(pObject->GetEntry()); ++i)
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for (QuestRelations::const_iterator i = objectQIR->lower_bound(object->GetEntry()); i != objectQIR->upper_bound(object->GetEntry()); ++i)
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{
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uint32 quest_id = i->second;
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QuestStatus status = player->GetQuestStatus(quest_id);
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@@ -324,7 +324,7 @@ class npc_wg_quest_giver : public CreatureScript
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qm.AddMenuItem(quest_id, 4);
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}
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for (QuestRelations::const_iterator i = pObjectQR->lower_bound(pObject->GetEntry()); i != pObjectQR->upper_bound(pObject->GetEntry()); ++i)
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for (QuestRelations::const_iterator i = objectQR->lower_bound(object->GetEntry()); i != objectQR->upper_bound(object->GetEntry()); ++i)
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{
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uint32 quest_id = i->second;
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Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
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@@ -412,7 +412,7 @@ class npc_wg_quest_giver : public CreatureScript
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}
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}
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}
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(pCreature), pCreature->GetGUID());
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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return true;
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