mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 17:27:36 +01:00
[8196] Implement item 44012 spell effects. Author: evilstar
--HG-- branch : trunk
This commit is contained in:
@@ -281,6 +281,10 @@ INSERT INTO spell_check (spellid,SpellFamilyName,SpellFamilyMaskA,SpellFamilyMas
|
||||
(58367,-1, -1, -1, -1, -1, -1, -1, 4,-1,'Glyph of Execution', 'Spell::EffectDummy'),
|
||||
(58418, 0, -1, -1, -1, -1, -1, 3, -1,-1,'Portal to Orgrimmar', 'Spell::EffectDummy'),
|
||||
(58420, 0, -1, -1, -1, -1, -1, 3, -1,-1,'Portal to Stormwind', 'Spell::EffectDummy'),
|
||||
(59640, 0, -1, -1, -1, -1, -1, 3, -1,-1,'Underbelly Elixir', 'Spell::EffectDummy'),
|
||||
(59645,-1, -1, -1, -1, -1, -1, -1, -1,-1,'Underbelly Elixir', 'Spell::EffectDummy'),
|
||||
(59831,-1, -1, -1, -1, -1, -1, -1, -1,-1,'Underbelly Elixir', 'Spell::EffectDummy'),
|
||||
(59843,-1, -1, -1, -1, -1, -1, -1, -1,-1,'Underbelly Elixir', 'Spell::EffectDummy'),
|
||||
(61491, 0, -1, -1, -1, -1, -1, 2, -1,-1,'Intercept', 'Spell::EffectSchoolDMG'),
|
||||
/* sorted by spell names */
|
||||
/*id fm familyMaskA fmMaskB icon vis cat eff aur ef name code */
|
||||
|
||||
@@ -1205,6 +1205,21 @@ void Spell::EffectDummy(uint32 i)
|
||||
case 58418: // Portal to Orgrimmar
|
||||
case 58420: // Portal to Stormwind
|
||||
return; // implemented in EffectScript[0]
|
||||
case 59640: // Underbelly Elixir
|
||||
{
|
||||
if(m_caster->GetTypeId() != TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
uint32 spell_id = 0;
|
||||
switch(urand(1,3))
|
||||
{
|
||||
case 1: spell_id = 59645; break;
|
||||
case 2: spell_id = 59831; break;
|
||||
case 3: spell_id = 59843; break;
|
||||
}
|
||||
m_caster->CastSpell(m_caster,spell_id,true,NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//All IconID Check in there
|
||||
|
||||
@@ -632,8 +632,8 @@ ChatLogTimestamp = 0
|
||||
#
|
||||
# AllFlightPaths
|
||||
# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
|
||||
# Default: 0 (true)
|
||||
# 1 (false)
|
||||
# Default: 0 (false)
|
||||
# 1 (true)
|
||||
#
|
||||
# AlwaysMaxSkillForLevel
|
||||
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
|
||||
|
||||
Reference in New Issue
Block a user