Scripts/Baradin Hold: cleaned up some leftovers from Argaloth's rework and applied some missing coding standards

This commit is contained in:
Ovahlord
2024-01-23 10:33:00 +01:00
parent 1a8eeb86df
commit c4a03b9931

View File

@@ -29,28 +29,23 @@ enum ArgalothTexts
SAY_ANNOUNCE_FEL_FIRESTORM = 0
};
enum Spells
enum ArgalothSpells
{
// Argaloth
SPELL_FEL_FIRESTORM = 88972,
SPELL_FEL_FIRESTORM_TRIGGERED = 88973,
SPELL_BERSERK = 47008,
SPELL_METEOR_SLASH_VISUAL = 88949,
SPELL_METEOR_SLASH = 88942,
SPELL_CONSUMING_DARKNESS = 88954,
SPELL_CONSUMING_DARKNESS = 88954
};
enum Events
enum ArgalothEvents
{
// Argaloth
EVENT_METEOR_SLASH = 1,
EVENT_CONSUMING_DARKNESS,
EVENT_FEL_FIRESTORM,
EVENT_END_FEL_FIRESTORM,
EVENT_BERSERK,
// Fel Flames
EVENT_FEL_FLAMES
EVENT_BERSERK
};
struct boss_argaloth : public BossAI
@@ -89,6 +84,7 @@ struct boss_argaloth : public BossAI
{
_JustDied();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_CONSUMING_DARKNESS);
}
void UpdateAI(uint32 diff) override