Core/Players: fixed logic for good. I really need to go to bed.

This commit is contained in:
Ovahlord
2019-05-06 06:28:23 +02:00
parent 0804fa59eb
commit c5241401ca

View File

@@ -7245,7 +7245,7 @@ void Player::ModifyCurrency(uint32 id, int32 count, bool printLog/* = true*/, bo
// Patch 4.0.3a - Justice Points over the hard cap of 4000 will be converted to 47 silver and 50 copper per point.
uint32 surplousJusticePoints = 0;
if (oldTotalCount + count > int32(totalCap))
if (totalCap && count > int32(totalCap))
{
if (id = CURRENCY_TYPE_JUSTICE_POINTS)
surplousJusticePoints = (oldTotalCount + count - totalCap) / precision;