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DB/Creature_Text: Convert script_texts to creature_text for boss Volkhan, Halls of Lightning.
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15
sql/updates/world/2012_02_29_05_world_creature_text.sql
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15
sql/updates/world/2012_02_29_05_world_creature_text.sql
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@@ -0,0 +1,15 @@
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-- NPC talk text insert from sniff
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DELETE FROM `script_texts` WHERE `npc_entry`=28587;
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DELETE FROM `creature_text` WHERE `entry`=28587;
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INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
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(28587,0,0, 'It is you who have destroyed my children? You... shall... pay!',14,0,100,0,0,13960, 'Volkhan'),
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(28587,1,0, 'Life from lifelessness... death for you.',14,0,100,0,0,13961, 'Volkhan'),
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(28587,1,1, 'Nothing is wasted in the process. You will see....',14,0,100,0,0,13962, 'Volkhan'),
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(28587,2,0, 'I will crush you beneath my boots!',14,0,100,0,0,13963, 'Volkhan'),
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(28587,2,1, 'All my work... undone!',14,0,100,0,0,13964, 'Volkhan'),
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(28587,3,0, 'The armies of iron will conquer all!',14,0,100,0,0,13965, 'Volkhan'),
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(28587,3,1, 'Ha, pathetic!',14,0,100,0,0,13966, 'Volkhan'),
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(28587,3,2, 'You have cost me too much work!',14,0,100,0,0,13967, 'Volkhan'),
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(28587,4,0, 'The master was right... to be concerned.',14,0,100,0,0,13968, 'Volkhan'),
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(28587,5,0, '%s runs to his anvil!',41,0,100,0,0,0, 'Volkhan'),
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(28587,6,0, '%s prepares to shatter his Brittle Golems!',41,0,100,0,0,0, 'Volkhan');
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@@ -28,17 +28,13 @@ EndScriptData */
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enum eEnums
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{
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SAY_AGGRO = -1602032,
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SAY_SLAY_1 = -1602033,
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SAY_SLAY_2 = -1602034,
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SAY_SLAY_3 = -1602035,
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SAY_DEATH = -1602036,
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SAY_STOMP_1 = -1602037,
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SAY_STOMP_2 = -1602038,
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SAY_FORGE_1 = -1602039,
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SAY_FORGE_2 = -1602040,
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EMOTE_TO_ANVIL = -1602041,
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EMOTE_SHATTER = -1602042,
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SAY_AGGRO = 0,
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SAY_FORGE = 1,
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SAY_STOMP = 2,
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SAY_SLAY = 3,
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SAY_DEATH = 4,
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EMOTE_TO_ANVIL = 5,
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EMOTE_SHATTER = 6,
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SPELL_HEAT_N = 52387,
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SPELL_HEAT_H = 59528,
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@@ -127,7 +123,7 @@ public:
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void EnterCombat(Unit* /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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Talk(SAY_AGGRO);
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if (m_instance)
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m_instance->SetData(TYPE_VOLKHAN, IN_PROGRESS);
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@@ -148,7 +144,7 @@ public:
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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Talk(SAY_DEATH);
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DespawnGolem();
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if (m_instance)
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@@ -172,7 +168,7 @@ public:
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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Talk(SAY_SLAY);
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}
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void DespawnGolem()
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@@ -263,11 +259,11 @@ public:
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if (m_uiShatteringStomp_Timer <= uiDiff)
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{
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// Should he stomp even if he has no brittle golem to shatter?
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DoScriptText(RAND(SAY_STOMP_1, SAY_STOMP_2), me);
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Talk(SAY_STOMP);
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DoCast(me, SPELL_SHATTERING_STOMP_N);
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DoScriptText(EMOTE_SHATTER, me);
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Talk(EMOTE_SHATTER);
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m_uiShatteringStomp_Timer = 30000;
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m_bCanShatterGolem = true;
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@@ -297,7 +293,7 @@ public:
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if (me->IsNonMeleeSpellCasted(false))
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me->InterruptNonMeleeSpells(false);
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DoScriptText(RAND(SAY_FORGE_1, SAY_FORGE_2), me);
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Talk(SAY_FORGE);
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m_bHasTemper = true;
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@@ -308,7 +304,7 @@ public:
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{
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case 1:
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// 1 - Start run to Anvil
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DoScriptText(EMOTE_TO_ANVIL, me);
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Talk(EMOTE_TO_ANVIL);
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me->GetMotionMaster()->MoveTargetedHome();
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m_uiSummonPhase = 2; // Set Next Phase
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break;
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