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DB/Creature_Text: Convert script_texts to creature_text for boss Volkhan, Halls of Lightning.
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@@ -28,17 +28,13 @@ EndScriptData */
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enum eEnums
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{
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SAY_AGGRO = -1602032,
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SAY_SLAY_1 = -1602033,
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SAY_SLAY_2 = -1602034,
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SAY_SLAY_3 = -1602035,
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SAY_DEATH = -1602036,
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SAY_STOMP_1 = -1602037,
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SAY_STOMP_2 = -1602038,
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SAY_FORGE_1 = -1602039,
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SAY_FORGE_2 = -1602040,
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EMOTE_TO_ANVIL = -1602041,
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EMOTE_SHATTER = -1602042,
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SAY_AGGRO = 0,
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SAY_FORGE = 1,
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SAY_STOMP = 2,
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SAY_SLAY = 3,
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SAY_DEATH = 4,
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EMOTE_TO_ANVIL = 5,
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EMOTE_SHATTER = 6,
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SPELL_HEAT_N = 52387,
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SPELL_HEAT_H = 59528,
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@@ -127,7 +123,7 @@ public:
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void EnterCombat(Unit* /*who*/)
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{
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DoScriptText(SAY_AGGRO, me);
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Talk(SAY_AGGRO);
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if (m_instance)
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m_instance->SetData(TYPE_VOLKHAN, IN_PROGRESS);
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@@ -148,7 +144,7 @@ public:
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void JustDied(Unit* /*killer*/)
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{
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DoScriptText(SAY_DEATH, me);
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Talk(SAY_DEATH);
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DespawnGolem();
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if (m_instance)
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@@ -172,7 +168,7 @@ public:
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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Talk(SAY_SLAY);
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}
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void DespawnGolem()
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@@ -263,11 +259,11 @@ public:
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if (m_uiShatteringStomp_Timer <= uiDiff)
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{
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// Should he stomp even if he has no brittle golem to shatter?
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DoScriptText(RAND(SAY_STOMP_1, SAY_STOMP_2), me);
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Talk(SAY_STOMP);
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DoCast(me, SPELL_SHATTERING_STOMP_N);
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DoScriptText(EMOTE_SHATTER, me);
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Talk(EMOTE_SHATTER);
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m_uiShatteringStomp_Timer = 30000;
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m_bCanShatterGolem = true;
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@@ -297,7 +293,7 @@ public:
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if (me->IsNonMeleeSpellCasted(false))
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me->InterruptNonMeleeSpells(false);
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DoScriptText(RAND(SAY_FORGE_1, SAY_FORGE_2), me);
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Talk(SAY_FORGE);
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m_bHasTemper = true;
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@@ -308,7 +304,7 @@ public:
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{
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case 1:
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// 1 - Start run to Anvil
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DoScriptText(EMOTE_TO_ANVIL, me);
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Talk(EMOTE_TO_ANVIL);
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me->GetMotionMaster()->MoveTargetedHome();
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m_uiSummonPhase = 2; // Set Next Phase
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break;
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