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Core/Auras: Corrected SPELL_AURA_MOD_HONOR_GAIN_PCT implementation - it should only increase honor gains from some sources
This commit is contained in:
@@ -576,7 +576,7 @@ void Battleground::RewardHonorToTeam(uint32 Honor, Team team)
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{
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for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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if (Player* player = _GetPlayerForTeam(team, itr, "RewardHonorToTeam"))
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UpdatePlayerScore(player, SCORE_BONUS_HONOR, Honor);
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UpdatePlayerScore(player, SCORE_BONUS_HONOR, Honor, true, HonorGainSource::TeamContribution);
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}
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void Battleground::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, Team team)
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@@ -726,7 +726,11 @@ void Battleground::EndBattleground(Team winner)
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if (BattlegroundMgr::IsRandomBattleground(bgPlayer->queueTypeId.BattlemasterListId)
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|| BattlegroundMgr::IsBGWeekend(BattlegroundTypeId(bgPlayer->queueTypeId.BattlemasterListId)))
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{
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UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winnerKills));
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HonorGainSource source = HonorGainSource::BGCompletion;
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if (!player->GetRandomWinner())
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source = BattlegroundMgr::IsRandomBattleground(bgPlayer->queueTypeId.BattlemasterListId) ? HonorGainSource::RandomBGCompletion : HonorGainSource::HolidayBGCompletion;
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UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winnerKills), true, source);
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if (!player->GetRandomWinner())
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{
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player->SetRandomWinner(true);
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@@ -756,7 +760,7 @@ void Battleground::EndBattleground(Team winner)
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{
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if (BattlegroundMgr::IsRandomBattleground(bgPlayer->queueTypeId.BattlemasterListId)
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|| BattlegroundMgr::IsBGWeekend(BattlegroundTypeId(bgPlayer->queueTypeId.BattlemasterListId)))
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UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loserKills));
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UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(loserKills), true, HonorGainSource::BGCompletion);
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}
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}
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@@ -1279,14 +1283,14 @@ BattlegroundScore const* Battleground::GetBattlegroundScore(Player* player) cons
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return Trinity::Containers::MapGetValuePtr(PlayerScores, player->GetGUID());
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}
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bool Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor)
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bool Battleground::UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor, Optional<HonorGainSource> source)
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{
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BattlegroundScoreMap::const_iterator itr = PlayerScores.find(player->GetGUID());
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if (itr == PlayerScores.end()) // player not found...
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return false;
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if (type == SCORE_BONUS_HONOR && doAddHonor && isBattleground())
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player->RewardHonor(nullptr, 1, value); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
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player->RewardHonor(nullptr, 1, value, source.value_or(HonorGainSource::Kill)); // RewardHonor calls UpdatePlayerScore with doAddHonor = false
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else
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itr->second->UpdateScore(type, value);
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@@ -21,6 +21,7 @@
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#include "DBCEnums.h"
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#include "Duration.h"
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#include "ObjectGuid.h"
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#include "Optional.h"
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#include "Position.h"
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#include "SharedDefines.h"
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#include "UniqueTrackablePtr.h"
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@@ -43,6 +44,7 @@ struct BattlegroundScore;
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struct BattlegroundTemplate;
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struct PVPDifficultyEntry;
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struct WorldSafeLocsEntry;
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enum class HonorGainSource : uint8;
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namespace WorldPackets
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{
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@@ -378,7 +380,7 @@ class TC_GAME_API Battleground
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BattlegroundScore const* GetBattlegroundScore(Player* player) const;
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bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
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bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true, Optional<HonorGainSource> source = {});
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void UpdatePvpStat(Player* player, uint32 pvpStatId, uint32 value);
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static TeamId GetTeamIndexByTeamId(Team team) { return team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
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@@ -134,7 +134,7 @@ inline void KillRewarder::_RewardHonor(Player* player)
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{
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// Rewarded player must be alive.
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if (player->IsAlive())
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player->RewardHonor(_victim, _count, -1, true);
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player->RewardHonor(_victim, _count, -1, HonorGainSource::Kill);
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}
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inline void KillRewarder::_RewardXP(Player* player, float rate)
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@@ -6746,7 +6746,7 @@ void Player::UpdateHonorFields()
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///Calculate the amount of honor gained based on the victim
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///and the size of the group for which the honor is divided
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///An exact honor value can also be given (overriding the calcs)
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bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvptoken)
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bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, HonorGainSource source)
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{
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// do not reward honor in arenas, but enable onkill spellproc
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if (InArena())
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@@ -6847,7 +6847,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
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honor_f /= groupsize;
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// apply honor multiplier from aura (not stacking-get highest)
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AddPct(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT));
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AddPct(honor_f, GetMaxPositiveAuraModifierByMiscMask(SPELL_AURA_MOD_HONOR_GAIN_PCT_FROM_SOURCE, 1 << AsUnderlyingType(source)));
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honor_f += _restMgr->GetRestBonusFor(REST_TYPE_HONOR, honor_f);
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}
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@@ -6873,11 +6873,11 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
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{
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if (Battleground* bg = GetBattleground())
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{
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bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
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bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false, source); //false: prevent looping
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}
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}
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if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken)
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if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && source == HonorGainSource::Kill)
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{
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if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
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return true;
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@@ -7828,7 +7828,7 @@ void Player::DuelComplete(DuelCompleteType type)
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// Honor points after duel (the winner) - ImpConfig
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if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
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opponent->RewardHonor(nullptr, 1, amount);
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opponent->RewardHonor(nullptr, 1, amount, HonorGainSource::Kill);
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break;
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default:
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@@ -15091,7 +15091,7 @@ void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rew
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// honor reward
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if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
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RewardHonor(nullptr, 0, honor);
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RewardHonor(nullptr, 0, honor, HonorGainSource::Quest);
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// title reward
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if (quest->GetRewTitle())
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@@ -336,6 +336,22 @@ enum ActionButtonType
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ACTION_BUTTON_ITEM = 0x80
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};
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enum class HonorGainSource : uint8
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{
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Kill = 0,
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Quest = 1,
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ArenaCompletion = 2,
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BGCompletion = 3,
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LFG = 4,
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TeamContribution = 5,
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RankedBGCompletion = 6,
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RatedArenaCompletion = 7,
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ArenaSkirmishCompletion = 8,
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RandomBGCompletion = 9,
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HolidayBGCompletion = 10,
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Spell = 11,
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};
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enum ReputationSource
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{
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REPUTATION_SOURCE_KILL,
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@@ -2360,7 +2376,7 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
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/*** PVP SYSTEM ***/
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/*********************************************************/
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void UpdateHonorFields();
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bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
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bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, HonorGainSource source = HonorGainSource::Kill);
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void ResetHonorStats();
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uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
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@@ -296,7 +296,7 @@ enum AuraType : uint32
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SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS = 209,
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SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS = 210,
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SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK = 211,
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SPELL_AURA_MOD_HONOR_GAIN_PCT = 212,
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SPELL_AURA_MOD_HONOR_GAIN_PCT_FROM_SOURCE = 212,
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SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT = 213,
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SPELL_AURA_214 = 214,
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SPELL_AURA_ARENA_PREPARATION = 215,
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@@ -281,7 +281,7 @@ NonDefaultConstructible<pAuraEffectHandler> AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
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&AuraEffect::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS
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&AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
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&AuraEffect::HandleNoImmediateEffect, //212 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
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&AuraEffect::HandleNoImmediateEffect, //212 SPELL_AURA_MOD_HONOR_GAIN_PCT_FROM_SOURCE implemented in Player::RewardHonor
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&AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
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&AuraEffect::HandleNULL, //214 Tamed Pet Passive
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&AuraEffect::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
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@@ -664,7 +664,7 @@ struct battleground_strand_of_the_ancients : BattlegroundScript
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{
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battleground->UpdatePvpStat(player, PVP_STAT_GATES_DESTROYED, 1);
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if (rewardHonor)
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battleground->UpdatePlayerScore(player, SCORE_BONUS_HONOR, battleground->GetBonusHonorFromKill(1));
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battleground->UpdatePlayerScore(player, SCORE_BONUS_HONOR, battleground->GetBonusHonorFromKill(1), true, HonorGainSource::TeamContribution);
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}
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}
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}
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@@ -72,7 +72,7 @@ public:
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if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
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return false;
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target->RewardHonor(nullptr, 1, amount);
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target->RewardHonor(nullptr, 1, amount, HonorGainSource::Spell);
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return true;
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}
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@@ -91,7 +91,7 @@ public:
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if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
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return false;
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handler->GetSession()->GetPlayer()->RewardHonor(target, 1);
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handler->GetSession()->GetPlayer()->RewardHonor(target, 1, -1, HonorGainSource::Kill);
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return true;
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}
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@@ -107,7 +107,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger, bool /*ente
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// reward player
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player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
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// add 19 honor
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player->RewardHonor(nullptr, 1, 19);
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player->RewardHonor(nullptr, 1, 19, HonorGainSource::TeamContribution);
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// add 20 cenarion circle repu
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player->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609), 20);
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// complete quest
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@@ -133,7 +133,7 @@ bool OutdoorPvPSI::HandleAreaTrigger(Player* player, uint32 trigger, bool /*ente
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// reward player
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player->CastSpell(player, SI_TRACES_OF_SILITHYST, true);
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// add 19 honor
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player->RewardHonor(nullptr, 1, 19);
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player->RewardHonor(nullptr, 1, 19, HonorGainSource::TeamContribution);
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// add 20 cenarion circle repu
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player->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(609), 20);
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// complete quest
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