Core/Entities: Add categories to 2 logs

Closes #22922

(cherry picked from commit 578c796625)
This commit is contained in:
Aokromes
2019-02-08 10:05:33 +01:00
committed by Shauren
parent 23489568db
commit c5720e37c1

View File

@@ -2385,9 +2385,9 @@ FactionTemplateEntry const* WorldObject::GetFactionTemplateEntry() const
if (Player const* player = ToPlayer())
TC_LOG_ERROR("entities", "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), GetFaction());
else if (Creature const* creature = ToCreature())
TC_LOG_ERROR("entities", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction());
TC_LOG_ERROR("entities.unit.badfaction", "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, GetFaction());
else if (GameObject const* go = ToGameObject())
TC_LOG_ERROR("entities", "GameObject (template id: %u) has invalid faction (faction template id) #%u", go->GetGOInfo()->entry, GetFaction());
TC_LOG_ERROR("entities.gameobject.badfaction", "GameObject (template id: %u) has invalid faction (faction template id) #%u", go->GetGOInfo()->entry, GetFaction());
else
TC_LOG_ERROR("entities", "WorldObject (name: %s, type: %u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), GetFaction());
}