mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-26 03:42:37 +01:00
BF/Wintergrasp: Removed uneeded check , it has been performed on every tick update. It is already handled by the aura system.
Furthermore, the aura is correctly added to the spirits using creature_template_addon, the statements for this are already in Template_update.sql
This commit is contained in:
@@ -221,23 +221,6 @@ bool BattlefieldWG::Update(uint32 diff)
|
||||
else
|
||||
m_saveTimer -= diff;
|
||||
|
||||
for (GuidSet::const_iterator itr = m_PlayersIsSpellImu.begin(); itr != m_PlayersIsSpellImu.end(); ++itr)
|
||||
if (Player* player = sObjectAccessor->FindPlayer(*itr))
|
||||
{
|
||||
if (player->HasAura(SPELL_SPIRITUAL_IMMUNITY))
|
||||
{
|
||||
const WorldSafeLocsEntry *graveyard = GetClosestGraveYard(player);
|
||||
if (graveyard)
|
||||
{
|
||||
if (player->GetDistance2d(graveyard->x, graveyard->y) > 10.0f)
|
||||
{
|
||||
player->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY);
|
||||
m_PlayersIsSpellImu.erase(player->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_BattlefieldActive)
|
||||
{
|
||||
for (uint8 team = 0; team < 2; ++team)
|
||||
@@ -268,22 +251,6 @@ bool BattlefieldWG::Update(uint32 diff)
|
||||
return m_return;
|
||||
}
|
||||
|
||||
void BattlefieldWG::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid)
|
||||
{
|
||||
Battlefield::AddPlayerToResurrectQueue(npc_guid, player_guid);
|
||||
if (IsWarTime())
|
||||
{
|
||||
if (Player* player = sObjectAccessor->FindPlayer(player_guid))
|
||||
{
|
||||
if (!player->HasAura(SPELL_SPIRITUAL_IMMUNITY))
|
||||
{
|
||||
player->CastSpell(player, SPELL_SPIRITUAL_IMMUNITY, true);
|
||||
m_PlayersIsSpellImu.insert(player->GetGUID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BattlefieldWG::OnBattleStart()
|
||||
{
|
||||
// Spawn titan relic
|
||||
|
||||
@@ -365,11 +365,6 @@ class BattlefieldWG : public Battlefield
|
||||
|
||||
void DoCompleteOrIncrementAchievement(uint32 achievement, Player *player, uint8 incrementNumber = 1);
|
||||
|
||||
/**
|
||||
* \brief called when a player is die, for add him to resurrect queue
|
||||
*/
|
||||
void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
|
||||
|
||||
/**
|
||||
* \brief Called when battlefield is setup, at server start
|
||||
*/
|
||||
@@ -425,7 +420,6 @@ class BattlefieldWG : public Battlefield
|
||||
GameObjectSet DefenderPortalList;
|
||||
GameObjectSet m_KeepGameObject[2];
|
||||
GuidSet m_vehicles[2];
|
||||
GuidSet m_PlayersIsSpellImu; // Player is dead
|
||||
uint32 m_tenacityStack;
|
||||
uint32 m_saveTimer;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user