Core/Groups: fixed build

This commit is contained in:
Ovahlord
2019-11-16 15:07:14 +01:00
parent 7353b97426
commit c5ea5d341e

View File

@@ -34,6 +34,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "Random.h"
#include "SpellAuras.h"
@@ -2358,14 +2359,15 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
{
if (map && this->isRaidGroup() && map->IsDungeon() && SendMsgTo)
{
AreaTrigger const * const instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());
AreaTriggerStruct const* instanceEntrance = sObjectMgr->GetGoBackTrigger(map->GetId());
if (!instanceEntrance)
TC_LOG_DEBUG("root", "Instance entrance not found for maps %u", map->GetId());
else
{
WorldSafeLocsEntry const * graveyardLocation = sObjectMgr->GetClosestGraveyard(instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z, instanceEntrance->target_mapId, SendMsgTo->GetTeam());;
uint32 const zoneId = sMapMgr->GetZoneId(graveyardLocation->map_id, graveyardLocation->x, graveyardLocation->y, graveyardLocation->z);
WorldLocation graveyard = WorldLocation(instanceEntrance->target_mapId, instanceEntrance->target_X, instanceEntrance->target_Y, instanceEntrance->target_Z);
WorldSafeLocsEntry const* graveyardLocation = sObjectMgr->GetClosestGraveyard(graveyard, SendMsgTo->GetTeam(), nullptr);
uint32 const zoneId = sMapMgr->GetZoneId(PhasingHandler::GetEmptyPhaseShift(), graveyardLocation->map_id, graveyardLocation->x, graveyardLocation->y, graveyardLocation->z);
for (const MemberSlot &member : this->GetMemberSlots())
{