* Fix BG start teams, make them even, send only corrent amount of invites. thanks Machiavelli for help

--HG--
branch : trunk
This commit is contained in:
biglad
2009-04-10 10:33:54 +01:00
parent 49ee13d556
commit c693e97a21

View File

@@ -653,16 +653,34 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype
std::list<GroupQueueInfo* >::iterator itr;
//Send corrent ammount of invites to both faction at start of BG, not all in current queue, makes starting teams even
unsigned int QUEUED_HORDE = m_SelectionPools[NORMAL_HORDE].SelectedGroups.size();
unsigned int QUEUED_ALLIANCE= m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.size();
unsigned int maxbginvites = 0;
if(QUEUED_ALLIANCE <= QUEUED_HORDE)
maxbginvites = QUEUED_ALLIANCE;
else
maxbginvites = QUEUED_HORDE;
// invite groups from horde selection pool
int invitecounter = 0;
for(itr = m_SelectionPools[NORMAL_HORDE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_HORDE].SelectedGroups.end(); ++itr)
{
if (invitecounter >= maxbginvites)
return;
InviteGroupToBG((*itr),bg2,HORDE);
++invitecounter;
}
// invite groups from ally selection pools
// invite groups from ally selection pool
invitecounter = 0;
for(itr = m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.end(); ++itr)
{
{
if (invitecounter >= maxbginvites)
return;
InviteGroupToBG((*itr),bg2,ALLIANCE);
++invitecounter;
}
if (isRated)