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--HG-- branch : trunk
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@@ -1842,8 +1842,8 @@ void ObjectMgr::LoadGameobjectRespawnTimes()
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Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
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{
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uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
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return ObjectAccessor::FindPlayer(guid);
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uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
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return ObjectAccessor::FindPlayer(guid);
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}
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// name must be checked to correctness (if received) before call this function
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