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Core/DungeonFinder: disable map only for LFG (#17784)
(cherry picked from commit 46ee3881e6)
This commit is contained in:
@@ -126,6 +126,7 @@ void LoadDisables()
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case DISABLE_TYPE_QUEST:
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break;
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case DISABLE_TYPE_MAP:
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case DISABLE_TYPE_LFG_MAP:
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
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if (!mapEntry)
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@@ -325,6 +326,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
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break;
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}
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case DISABLE_TYPE_MAP:
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case DISABLE_TYPE_LFG_MAP:
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if (Player const* player = unit->ToPlayer())
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
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@@ -33,6 +33,7 @@ enum DisableType
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DISABLE_TYPE_OUTDOORPVP = 5,
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DISABLE_TYPE_VMAP = 6,
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DISABLE_TYPE_MMAP = 7,
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DISABLE_TYPE_LFG_MAP = 8,
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MAX_DISABLE_TYPES
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};
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@@ -1630,6 +1630,8 @@ LfgLockMap const LFGMgr::GetLockedDungeons(ObjectGuid guid)
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lockStatus = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION;
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else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
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lockStatus = LFG_LOCKSTATUS_RAID_LOCKED;
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else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
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lockStatus = LFG_LOCKSTATUS_RAID_LOCKED;
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else if (dungeon->difficulty > DIFFICULTY_NORMAL && player->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty)))
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lockStatus = LFG_LOCKSTATUS_RAID_LOCKED;
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else if (dungeon->minlevel > level)
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