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*Fixed some spells with MaxAffectedTarget but not defined in dbc files
--HG-- branch : trunk
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@@ -2154,18 +2154,29 @@ void SpellMgr::LoadSpellCustomAttr()
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break;
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case 41376: // Spite
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case 39992: // Needle Spine
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case 29576: //Multi-Shot
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case 40816: //Saber Lash
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case 37790: //Spread Shot
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spellInfo->MaxAffectedTargets = 3;
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break;
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case 38310: //Multi-Shot
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spellInfo->MaxAffectedTargets = 4;
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break;
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case 42005: // Bloodboil
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case 38296: //Spitfire Totem
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case 37676: //Insidious Whisper
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spellInfo->MaxAffectedTargets = 5;
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break;
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case 40827: //Sinful Beam
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case 40859: //Sinister Beam
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case 40860: //Vile Beam
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case 40861: //Wicked Beam
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spellInfo->MaxAffectedTargets = 10;
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break;
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case 8122: case 8124: case 10888: case 10890: // Psychic Scream
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case 12494: // Frostbite
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spellInfo->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
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break;
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//case 5530: // Mace spec (this will not be needed in 303
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// spellInfo->rangeIndex = 13; //inf
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// break;
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default:
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break;
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}
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