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Core/Gossip: Move setting ActionMenuID and ActionPoiID directly into GossipMenu::AddMenuItem and remove GossipMenu::AddGossipMenuItemData
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@@ -42,13 +42,13 @@ void ClearGossipMenuFor(Player* player)
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// Using provided text, not from DB
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void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action)
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{
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player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, false, 0, "", {}, {}, sender, action);
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player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, 0, 0, false, 0, "", {}, {}, sender, action);
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}
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// Using provided texts, not from DB
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void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded)
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{
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player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, coded, popupMoney, std::move(popupText), {}, {}, sender, action);
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player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, 0, 0, coded, popupMoney, std::move(popupText), {}, {}, sender, action);
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}
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// Uses gossip item info from DB
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@@ -41,8 +41,8 @@ GossipMenu::GossipMenu()
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GossipMenu::~GossipMenu() = default;
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uint32 GossipMenu::AddMenuItem(int32 gossipOptionId, int32 orderIndex, GossipOptionNpc optionNpc, std::string optionText, uint32 language,
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GossipOptionFlags flags, Optional<int32> gossipNpcOptionId, bool boxCoded, uint32 boxMoney, std::string boxText, Optional<int32> spellId,
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Optional<int32> overrideIconId, uint32 sender, uint32 action)
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GossipOptionFlags flags, Optional<int32> gossipNpcOptionId, uint32 actionMenuId, uint32 actionPoiId, bool boxCoded, uint32 boxMoney,
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std::string boxText, Optional<int32> spellId, Optional<int32> overrideIconId, uint32 sender, uint32 action)
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{
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ASSERT(_menuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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@@ -95,6 +95,8 @@ uint32 GossipMenu::AddMenuItem(int32 gossipOptionId, int32 orderIndex, GossipOpt
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menuItem.BoxText = std::move(boxText);
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menuItem.SpellID = spellId;
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menuItem.OverrideIconID = overrideIconId;
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menuItem.ActionMenuID = actionMenuId;
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menuItem.ActionPoiID = actionPoiId;
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menuItem.Sender = sender;
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menuItem.Action = action;
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return orderIndex;
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@@ -159,16 +161,8 @@ void GossipMenu::AddMenuItem(GossipMenuItems const& menuItem, uint32 sender, uin
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}
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AddMenuItem(menuItem.GossipOptionID, menuItem.OrderIndex, menuItem.OptionNpc, std::move(strOptionText), menuItem.Language, menuItem.Flags,
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menuItem.GossipNpcOptionID, menuItem.BoxCoded, menuItem.BoxMoney, std::move(strBoxText), menuItem.SpellID, menuItem.OverrideIconID, sender, action);
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AddGossipMenuItemData(menuItem.OrderIndex, menuItem.ActionMenuID, menuItem.ActionPoiID);
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}
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void GossipMenu::AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
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{
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GossipMenuItem& menuItem = _menuItems[menuItemId];
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menuItem.ActionMenuID = gossipActionMenuId;
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menuItem.ActionPoiID = gossipActionPoi;
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menuItem.GossipNpcOptionID, menuItem.ActionMenuID, menuItem.ActionPoiID, menuItem.BoxCoded, menuItem.BoxMoney, std::move(strBoxText),
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menuItem.SpellID, menuItem.OverrideIconID, sender, action);
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}
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GossipMenuItem const* GossipMenu::GetItem(int32 gossipOptionId) const
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@@ -157,8 +157,8 @@ class TC_GAME_API GossipMenu
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~GossipMenu();
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uint32 AddMenuItem(int32 gossipOptionId, int32 orderIndex, GossipOptionNpc optionNpc, std::string optionText, uint32 language, GossipOptionFlags flags,
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Optional<int32> gossipNpcOptionId, bool boxCoded, uint32 boxMoney, std::string boxText, Optional<int32> spellId,
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Optional<int32> overrideIconId, uint32 sender, uint32 action);
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Optional<int32> gossipNpcOptionId, uint32 actionMenuId, uint32 actionPoiId, bool boxCoded, uint32 boxMoney,
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std::string boxText, Optional<int32> spellId, Optional<int32> overrideIconId, uint32 sender, uint32 action);
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void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action);
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void AddMenuItem(GossipMenuItems const& menuItem, uint32 sender, uint32 action);
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@@ -167,8 +167,6 @@ class TC_GAME_API GossipMenu
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void SetLocale(LocaleConstant locale) { _locale = locale; }
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LocaleConstant GetLocale() const { return _locale; }
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void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi);
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uint32 GetMenuItemCount() const
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{
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return _menuItems.size();
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