mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Gossip: Move setting ActionMenuID and ActionPoiID directly into GossipMenu::AddMenuItem and remove GossipMenu::AddGossipMenuItemData
This commit is contained in:
@@ -42,13 +42,13 @@ void ClearGossipMenuFor(Player* player)
|
||||
// Using provided text, not from DB
|
||||
void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action)
|
||||
{
|
||||
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, false, 0, "", {}, {}, sender, action);
|
||||
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, 0, 0, false, 0, "", {}, {}, sender, action);
|
||||
}
|
||||
|
||||
// Using provided texts, not from DB
|
||||
void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded)
|
||||
{
|
||||
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, coded, popupMoney, std::move(popupText), {}, {}, sender, action);
|
||||
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, 0, 0, coded, popupMoney, std::move(popupText), {}, {}, sender, action);
|
||||
}
|
||||
|
||||
// Uses gossip item info from DB
|
||||
|
||||
Reference in New Issue
Block a user