Makes npc's not give kill credit when talking with it. A gossip script will have to do the thing.

Fixes issue 1209

--HG--
branch : trunk
This commit is contained in:
Liberate
2010-05-24 16:37:37 +02:00
parent d9dae8a051
commit c7ff7de08b

View File

@@ -332,7 +332,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
if (!sScriptMgr.GossipHello(_player, unit))
{
_player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
_player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId);
_player->SendPreparedGossip(unit);
}