mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 17:54:48 +01:00
Makes npc's not give kill credit when talking with it. A gossip script will have to do the thing.
Fixes issue 1209 --HG-- branch : trunk
This commit is contained in:
@@ -332,7 +332,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
|
||||
|
||||
if (!sScriptMgr.GossipHello(_player, unit))
|
||||
{
|
||||
_player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
|
||||
// _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID());
|
||||
_player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId);
|
||||
_player->SendPreparedGossip(unit);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user