Core/Vmaps: Minor cleanup in vmap4assembler - use unique_ptr to manage file handles

This commit is contained in:
Shauren
2024-07-05 13:09:00 +02:00
parent 76a3611317
commit c8a55f4a18
5 changed files with 87 additions and 119 deletions

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@@ -20,6 +20,7 @@
#include "MapTree.h"
#include "ModelIgnoreFlags.h"
#include <array>
#include <cstring>
using G3D::Vector3;
@@ -294,10 +295,10 @@ namespace VMAP
iLiquid = new WmoLiquid(*other.iLiquid);
}
void GroupModel::setMeshData(std::vector<Vector3>& vert, std::vector<MeshTriangle>& tri)
void GroupModel::setMeshData(std::vector<Vector3>&& vert, std::vector<MeshTriangle>&& tri)
{
vertices.swap(vert);
triangles.swap(tri);
vertices = std::move(vert);
triangles = std::move(tri);
TriBoundFunc bFunc(vertices);
meshTree.build(triangles, bFunc);
}

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@@ -86,9 +86,9 @@ namespace VMAP
iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(nullptr) { }
~GroupModel() { delete iLiquid; }
//! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri);
void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = nullptr; }
//! pass mesh data to object and create BIH.
void setMeshData(std::vector<G3D::Vector3>&& vert, std::vector<MeshTriangle>&& tri);
void setLiquidData(WmoLiquid* liquid) { iLiquid = liquid; }
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
enum InsideResult { INSIDE = 0, MAYBE_INSIDE = 1, ABOVE = 2, OUT_OF_BOUNDS = -1 };
InsideResult IsInsideObject(G3D::Ray const& ray, float& z_dist) const;

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@@ -18,12 +18,11 @@
#include "TileAssembler.h"
#include "BoundingIntervalHierarchy.h"
#include "MapTree.h"
#include "Memory.h"
#include "StringFormat.h"
#include "VMapDefinitions.h"
#include <boost/filesystem.hpp>
#include <iomanip>
#include <boost/filesystem/operations.hpp>
#include <set>
#include <sstream>
template<> struct BoundsTrait<VMAP::ModelSpawn*>
{
@@ -41,16 +40,12 @@ namespace VMAP
//=================================================================
TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
: iDestDir(pDestDirName), iSrcDir(pSrcDirName)
TileAssembler::TileAssembler(std::string pSrcDirName, std::string pDestDirName)
: iDestDir(std::move(pDestDirName)), iSrcDir(std::move(pSrcDirName))
{
boost::filesystem::create_directories(iDestDir);
}
TileAssembler::~TileAssembler()
{
}
bool TileAssembler::convertWorld2()
{
bool success = readMapSpawns();
@@ -98,66 +93,63 @@ namespace VMAP
}
catch (std::exception& e)
{
printf("Exception ""%s"" when calling pTree.build", e.what());
printf(R"(Exception "%s" when calling pTree.build)", e.what());
return false;
}
// ===> possibly move this code to StaticMapTree class
// write map tree file
std::stringstream mapfilename;
mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(4) << data.MapId << ".vmtree";
FILE* mapfile = fopen(mapfilename.str().c_str(), "wb");
std::string mapfilename = Trinity::StringFormat("{}/{:04}.vmtree", iDestDir, data.MapId);
auto mapfile = Trinity::make_unique_ptr_with_deleter(fopen(mapfilename.c_str(), "wb"), &::fclose);
if (!mapfile)
{
success = false;
printf("Cannot open %s\n", mapfilename.str().c_str());
printf("Cannot open %s\n", mapfilename.c_str());
break;
}
//general info
if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) success = false;
if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile.get()) != 8) success = false;
// Nodes
if (success && fwrite("NODE", 4, 1, mapfile) != 1) success = false;
if (success) success = pTree.writeToFile(mapfile);
if (success && fwrite("NODE", 4, 1, mapfile.get()) != 1) success = false;
if (success) success = pTree.writeToFile(mapfile.get());
// spawn id to index map
uint32 mapSpawnsSize = mapSpawns.size();
if (success && fwrite("SIDX", 4, 1, mapfile) != 1) success = false;
if (success && fwrite(&mapSpawnsSize, sizeof(uint32), 1, mapfile) != 1) success = false;
if (success && fwrite("SIDX", 4, 1, mapfile.get()) != 1) success = false;
if (success && fwrite(&mapSpawnsSize, sizeof(uint32), 1, mapfile.get()) != 1) success = false;
for (uint32 i = 0; i < mapSpawnsSize; ++i)
{
if (success && fwrite(&mapSpawns[i]->ID, sizeof(uint32), 1, mapfile) != 1) success = false;
if (success && fwrite(&mapSpawns[i]->ID, sizeof(uint32), 1, mapfile.get()) != 1) success = false;
}
fclose(mapfile);
mapfile = nullptr;
// <====
// write map tile files, similar to ADT files, only with extra BIH tree node info
for (auto tileItr = data.TileEntries.begin(); tileItr != data.TileEntries.end(); ++tileItr)
for (auto const& [tileId, spawns] : data.TileEntries)
{
uint32 x, y;
StaticMapTree::unpackTileID(tileItr->first, x, y);
StaticMapTree::unpackTileID(tileId, x, y);
std::string tileFileName = Trinity::StringFormat("{}/{:04}_{:02}_{:02}.vmtile", iDestDir, data.MapId, y, x);
if (FILE* tileFile = fopen(tileFileName.c_str(), "wb"))
auto tileFile = Trinity::make_unique_ptr_with_deleter(fopen(tileFileName.c_str(), "wb"), &::fclose);
if (tileFile)
{
std::set<uint32> const& parentTileEntries = data.ParentTileEntries[tileItr->first];
std::set<uint32> const& parentTileEntries = data.ParentTileEntries[tileId];
uint32 nSpawns = tileItr->second.size() + parentTileEntries.size();
uint32 nSpawns = spawns.size() + parentTileEntries.size();
// file header
if (success && fwrite(VMAP_MAGIC, 1, 8, tileFile) != 8) success = false;
if (success && fwrite(VMAP_MAGIC, 1, 8, tileFile.get()) != 8) success = false;
// write number of tile spawns
if (success && fwrite(&nSpawns, sizeof(uint32), 1, tileFile) != 1) success = false;
if (success && fwrite(&nSpawns, sizeof(uint32), 1, tileFile.get()) != 1) success = false;
// write tile spawns
for (auto spawnItr = tileItr->second.begin(); spawnItr != tileItr->second.end() && success; ++spawnItr)
success = ModelSpawn::writeToFile(tileFile, data.UniqueEntries[*spawnItr]);
for (auto spawnItr = spawns.begin(); spawnItr != spawns.end() && success; ++spawnItr)
success = ModelSpawn::writeToFile(tileFile.get(), data.UniqueEntries[*spawnItr]);
for (auto spawnItr = parentTileEntries.begin(); spawnItr != parentTileEntries.end() && success; ++spawnItr)
success = ModelSpawn::writeToFile(tileFile, data.UniqueEntries[*spawnItr]);
fclose(tileFile);
success = ModelSpawn::writeToFile(tileFile.get(), data.UniqueEntries[*spawnItr]);
}
}
}
@@ -165,13 +157,13 @@ namespace VMAP
// add an object models, listed in temp_gameobject_models file
exportGameobjectModels();
// export objects
std::cout << "\nConverting Model Files" << std::endl;
printf("\nConverting Model Files\n");
for (std::string const& spawnedModelFile : spawnedModelFiles)
{
std::cout << "Converting " << spawnedModelFile << std::endl;
printf("Converting %s\n", spawnedModelFile.c_str());
if (!convertRawFile(spawnedModelFile))
{
std::cout << "error converting " << spawnedModelFile << std::endl;
printf("error converting %s\n", spawnedModelFile.c_str());
success = false;
break;
}
@@ -183,7 +175,7 @@ namespace VMAP
bool TileAssembler::readMapSpawns()
{
std::string fname = iSrcDir + "/dir_bin";
FILE* dirf = fopen(fname.c_str(), "rb");
auto dirf = Trinity::make_unique_ptr_with_deleter(fopen(fname.c_str(), "rb"), &::fclose);
if (!dirf)
{
printf("Could not read dir_bin file!\n");
@@ -192,25 +184,25 @@ namespace VMAP
printf("Read coordinate mapping...\n");
uint32 mapID, check;
std::map<uint32, MapSpawns> data;
while (!feof(dirf))
while (!feof(dirf.get()))
{
// read mapID, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
check = fread(&mapID, sizeof(uint32), 1, dirf);
check = fread(&mapID, sizeof(uint32), 1, dirf.get());
if (check == 0) // EoF...
break;
ModelSpawn spawn;
if (!ModelSpawn::readFromFile(dirf, spawn))
if (!ModelSpawn::readFromFile(dirf.get(), spawn))
break;
auto map_iter = data.emplace(std::piecewise_construct, std::forward_as_tuple(mapID), std::forward_as_tuple());
if (map_iter.second)
auto [itr, isNew] = data.try_emplace(mapID);
if (isNew)
{
map_iter.first->second.MapId = mapID;
itr->second.MapId = mapID;
printf("spawning Map %u\n", mapID);
}
map_iter.first->second.UniqueEntries.emplace(spawn.ID, spawn);
itr->second.UniqueEntries.emplace(spawn.ID, spawn);
}
mapData.resize(data.size());
@@ -218,8 +210,7 @@ namespace VMAP
for (auto src = data.begin(); src != data.end(); ++src, ++dst)
*dst = std::move(src->second);
bool success = (ferror(dirf) == 0);
fclose(dirf);
bool success = (ferror(dirf.get()) == 0);
return success;
}
@@ -287,8 +278,8 @@ namespace VMAP
{
GroupModel_Raw& raw_group = raw_model.groupsArray[g];
groupsArray.push_back(GroupModel(raw_group.mogpflags, raw_group.GroupWMOID, raw_group.bounds));
groupsArray.back().setMeshData(raw_group.vertexArray, raw_group.triangles);
groupsArray.back().setLiquidData(raw_group.liquid);
groupsArray.back().setMeshData(std::move(raw_group.vertexArray), std::move(raw_group.triangles));
groupsArray.back().setLiquidData(raw_group.liquid.release());
}
model.setGroupModels(groupsArray);
@@ -301,39 +292,33 @@ namespace VMAP
void TileAssembler::exportGameobjectModels()
{
FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb");
auto model_list = Trinity::make_unique_ptr_with_deleter(fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb"), &::fclose);
if (!model_list)
return;
char ident[8];
if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
{
fclose(model_list);
if (fread(ident, 1, 8, model_list.get()) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
return;
}
FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
auto model_list_copy = Trinity::make_unique_ptr_with_deleter(fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb"), &::fclose);
if (!model_list_copy)
{
fclose(model_list);
return;
}
fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy.get());
uint32 name_length, displayId;
char buff[500];
while (true)
{
if (fread(&displayId, sizeof(uint32), 1, model_list) != 1)
if (feof(model_list)) // EOF flag is only set after failed reading attempt
if (fread(&displayId, sizeof(uint32), 1, model_list.get()) != 1)
if (feof(model_list.get())) // EOF flag is only set after failed reading attempt
break;
if (fread(&name_length, sizeof(uint32), 1, model_list) != 1
if (fread(&name_length, sizeof(uint32), 1, model_list.get()) != 1
|| name_length >= sizeof(buff)
|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
|| fread(&buff, sizeof(char), name_length, model_list.get()) != name_length)
{
std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl;
printf("\nFile 'temp_gameobject_models' seems to be corrupted\n");
break;
}
@@ -351,34 +336,29 @@ namespace VMAP
if (bounds.isEmpty())
{
std::cout << "\nModel " << std::string(buff, name_length) << " has empty bounding box" << std::endl;
printf("\nModel %s has empty bounding box\n", model_name.c_str());
continue;
}
if (!bounds.isFinite())
{
std::cout << "\nModel " << std::string(buff, name_length) << " has invalid bounding box" << std::endl;
printf("\nModel %s has invalid bounding box\n", model_name.c_str());
continue;
}
fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
fwrite(&buff, sizeof(char), name_length, model_list_copy);
fwrite(&bounds.low(), sizeof(G3D::Vector3), 1, model_list_copy);
fwrite(&bounds.high(), sizeof(G3D::Vector3), 1, model_list_copy);
fwrite(&displayId, sizeof(uint32), 1, model_list_copy.get());
fwrite(&name_length, sizeof(uint32), 1, model_list_copy.get());
fwrite(&buff, sizeof(char), name_length, model_list_copy.get());
fwrite(&bounds.low(), sizeof(G3D::Vector3), 1, model_list_copy.get());
fwrite(&bounds.high(), sizeof(G3D::Vector3), 1, model_list_copy.get());
}
fclose(model_list);
fclose(model_list_copy);
}
// temporary use defines to simplify read/check code (close file and return at fail)
#define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) { \
fclose(rf); printf("%s readfail, op = %s\n", __FUNCTION__, #V); return(false); }
#define READ_OR_RETURN_WITH_DELETE(V, S) if (fread((V), (S), 1, rf) != 1) { \
fclose(rf); printf("%s readfail, op = %s\n", __FUNCTION__, #V); delete[] V; return(false); };
#define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) { \
fclose(rf); printf("%s cmpfail, %s!=%s\n", __FUNCTION__, V, S);return(false); }
#define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) do { \
printf("%s readfail, op = %s\n", __FUNCTION__, #V); return false; } while(false)
#define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) do { \
printf("%s cmpfail, %s!=%s\n", __FUNCTION__, V, S);return false; } while(false)
bool GroupModel_Raw::Read(FILE* rf)
{
@@ -403,7 +383,7 @@ namespace VMAP
CMP_OR_RETURN(blockId, "GRP ");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&branches, sizeof(uint32));
for (uint32 b=0; b<branches; ++b)
for (uint32 b = 0; b < branches; ++b)
{
uint32 indexes;
// indexes for each branch (not used jet)
@@ -416,15 +396,13 @@ namespace VMAP
READ_OR_RETURN(&blocksize, sizeof(int));
uint32 nindexes;
READ_OR_RETURN(&nindexes, sizeof(uint32));
if (nindexes >0)
if (nindexes > 0)
{
uint32 *indexarray = new uint32[nindexes];
READ_OR_RETURN_WITH_DELETE(indexarray, nindexes*sizeof(uint32));
std::unique_ptr<uint32[]> indexarray = std::make_unique<uint32[]>(nindexes);
READ_OR_RETURN(indexarray.get(), nindexes * sizeof(uint32));
triangles.reserve(nindexes / 3);
for (uint32 i=0; i<nindexes; i+=3)
for (uint32 i = 0; i < nindexes; i += 3)
triangles.push_back({ .idx0 = indexarray[i], .idx1 = indexarray[i + 1], .idx2 = indexarray[i + 2] });
delete[] indexarray;
}
// ---- vectors
@@ -434,14 +412,12 @@ namespace VMAP
uint32 nvectors;
READ_OR_RETURN(&nvectors, sizeof(uint32));
if (nvectors >0)
if (nvectors > 0)
{
float *vectorarray = new float[nvectors*3];
READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3);
for (uint32 i=0; i<nvectors; ++i)
vertexArray.push_back(G3D::Vector3(vectorarray + 3*i) );
delete[] vectorarray;
std::unique_ptr<float[]> vectorarray = std::make_unique<float[]>(nvectors * 3);
READ_OR_RETURN(vectorarray.get(), nvectors * sizeof(float) * 3);
for (uint32 i = 0; i < nvectors; ++i)
vertexArray.push_back(G3D::Vector3(&vectorarray[3 * i]));
}
// ----- liquid
liquid = nullptr;
@@ -456,7 +432,7 @@ namespace VMAP
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, G3D::Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType);
liquid.reset(new WmoLiquid(hlq.xtiles, hlq.ytiles, G3D::Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType));
uint32 size = hlq.xverts * hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size * sizeof(float));
size = hlq.xtiles * hlq.ytiles;
@@ -464,7 +440,7 @@ namespace VMAP
}
else
{
liquid = new WmoLiquid(0, 0, G3D::Vector3::zero(), liquidType);
liquid.reset(new WmoLiquid(0, 0, G3D::Vector3::zero(), liquidType));
liquid->GetHeightStorage()[0] = bounds.high().z;
}
}
@@ -472,20 +448,17 @@ namespace VMAP
return true;
}
GroupModel_Raw::~GroupModel_Raw()
{
delete liquid;
}
bool WorldModel_Raw::Read(const char * path)
{
FILE* rf = fopen(path, "rb");
if (!rf)
auto file = Trinity::make_unique_ptr_with_deleter(fopen(path, "rb"), &::fclose);
if (!file)
{
printf("ERROR: Can't open raw model file: %s\n", path);
return false;
}
FILE* rf = file.get();
char ident[9];
ident[8] = '\0';
@@ -506,8 +479,6 @@ namespace VMAP
for (uint32 g = 0; g < groups && succeed; ++g)
succeed = groupsArray[g].Read(rf);
if (succeed) /// rf will be freed inside Read if the function had any errors.
fclose(rf);
return succeed;
}

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@@ -72,11 +72,10 @@ namespace VMAP
uint32 liquidflags;
std::vector<MeshTriangle> triangles;
std::vector<G3D::Vector3> vertexArray;
class WmoLiquid* liquid;
std::unique_ptr<WmoLiquid> liquid;
GroupModel_Raw() : mogpflags(0), GroupWMOID(0), liquidflags(0),
liquid(nullptr) { }
~GroupModel_Raw();
bool Read(FILE* f);
};
@@ -99,8 +98,7 @@ namespace VMAP
std::set<std::string> spawnedModelFiles;
public:
TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
virtual ~TileAssembler();
TileAssembler(std::string pSrcDirName, std::string pDestDirName);
bool convertWorld2();
bool readMapSpawns();

View File

@@ -49,16 +49,14 @@ int main(int argc, char* argv[])
std::cout << "using " << src << " as source directory and writing output to " << dest << std::endl;
VMAP::TileAssembler* ta = new VMAP::TileAssembler(src, dest);
VMAP::TileAssembler ta(std::move(src), std::move(dest));
if (!ta->convertWorld2())
if (!ta.convertWorld2())
{
std::cout << "exit with errors" << std::endl;
delete ta;
return 1;
}
delete ta;
std::cout << "Ok, all done" << std::endl;
return 0;
}