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@@ -18,12 +18,11 @@
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#include "TileAssembler.h"
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#include "BoundingIntervalHierarchy.h"
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#include "MapTree.h"
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#include "Memory.h"
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#include "StringFormat.h"
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#include "VMapDefinitions.h"
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#include <boost/filesystem.hpp>
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#include <iomanip>
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#include <boost/filesystem/operations.hpp>
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#include <set>
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#include <sstream>
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template<> struct BoundsTrait<VMAP::ModelSpawn*>
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{
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@@ -41,16 +40,12 @@ namespace VMAP
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//=================================================================
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TileAssembler::TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName)
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: iDestDir(pDestDirName), iSrcDir(pSrcDirName)
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TileAssembler::TileAssembler(std::string pSrcDirName, std::string pDestDirName)
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: iDestDir(std::move(pDestDirName)), iSrcDir(std::move(pSrcDirName))
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{
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boost::filesystem::create_directories(iDestDir);
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}
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TileAssembler::~TileAssembler()
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{
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}
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bool TileAssembler::convertWorld2()
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{
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bool success = readMapSpawns();
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@@ -98,66 +93,63 @@ namespace VMAP
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}
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catch (std::exception& e)
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{
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printf("Exception ""%s"" when calling pTree.build", e.what());
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printf(R"(Exception "%s" when calling pTree.build)", e.what());
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return false;
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}
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// ===> possibly move this code to StaticMapTree class
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// write map tree file
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std::stringstream mapfilename;
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mapfilename << iDestDir << '/' << std::setfill('0') << std::setw(4) << data.MapId << ".vmtree";
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FILE* mapfile = fopen(mapfilename.str().c_str(), "wb");
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std::string mapfilename = Trinity::StringFormat("{}/{:04}.vmtree", iDestDir, data.MapId);
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auto mapfile = Trinity::make_unique_ptr_with_deleter(fopen(mapfilename.c_str(), "wb"), &::fclose);
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if (!mapfile)
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{
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success = false;
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printf("Cannot open %s\n", mapfilename.str().c_str());
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printf("Cannot open %s\n", mapfilename.c_str());
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break;
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}
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//general info
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if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) success = false;
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if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile.get()) != 8) success = false;
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// Nodes
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if (success && fwrite("NODE", 4, 1, mapfile) != 1) success = false;
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if (success) success = pTree.writeToFile(mapfile);
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if (success && fwrite("NODE", 4, 1, mapfile.get()) != 1) success = false;
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if (success) success = pTree.writeToFile(mapfile.get());
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// spawn id to index map
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uint32 mapSpawnsSize = mapSpawns.size();
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if (success && fwrite("SIDX", 4, 1, mapfile) != 1) success = false;
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if (success && fwrite(&mapSpawnsSize, sizeof(uint32), 1, mapfile) != 1) success = false;
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if (success && fwrite("SIDX", 4, 1, mapfile.get()) != 1) success = false;
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if (success && fwrite(&mapSpawnsSize, sizeof(uint32), 1, mapfile.get()) != 1) success = false;
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for (uint32 i = 0; i < mapSpawnsSize; ++i)
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{
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if (success && fwrite(&mapSpawns[i]->ID, sizeof(uint32), 1, mapfile) != 1) success = false;
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if (success && fwrite(&mapSpawns[i]->ID, sizeof(uint32), 1, mapfile.get()) != 1) success = false;
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}
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fclose(mapfile);
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mapfile = nullptr;
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// <====
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// write map tile files, similar to ADT files, only with extra BIH tree node info
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for (auto tileItr = data.TileEntries.begin(); tileItr != data.TileEntries.end(); ++tileItr)
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for (auto const& [tileId, spawns] : data.TileEntries)
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{
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uint32 x, y;
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StaticMapTree::unpackTileID(tileItr->first, x, y);
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StaticMapTree::unpackTileID(tileId, x, y);
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std::string tileFileName = Trinity::StringFormat("{}/{:04}_{:02}_{:02}.vmtile", iDestDir, data.MapId, y, x);
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if (FILE* tileFile = fopen(tileFileName.c_str(), "wb"))
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auto tileFile = Trinity::make_unique_ptr_with_deleter(fopen(tileFileName.c_str(), "wb"), &::fclose);
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if (tileFile)
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{
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std::set<uint32> const& parentTileEntries = data.ParentTileEntries[tileItr->first];
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std::set<uint32> const& parentTileEntries = data.ParentTileEntries[tileId];
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uint32 nSpawns = tileItr->second.size() + parentTileEntries.size();
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uint32 nSpawns = spawns.size() + parentTileEntries.size();
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// file header
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if (success && fwrite(VMAP_MAGIC, 1, 8, tileFile) != 8) success = false;
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if (success && fwrite(VMAP_MAGIC, 1, 8, tileFile.get()) != 8) success = false;
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// write number of tile spawns
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if (success && fwrite(&nSpawns, sizeof(uint32), 1, tileFile) != 1) success = false;
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if (success && fwrite(&nSpawns, sizeof(uint32), 1, tileFile.get()) != 1) success = false;
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// write tile spawns
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for (auto spawnItr = tileItr->second.begin(); spawnItr != tileItr->second.end() && success; ++spawnItr)
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success = ModelSpawn::writeToFile(tileFile, data.UniqueEntries[*spawnItr]);
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for (auto spawnItr = spawns.begin(); spawnItr != spawns.end() && success; ++spawnItr)
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success = ModelSpawn::writeToFile(tileFile.get(), data.UniqueEntries[*spawnItr]);
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for (auto spawnItr = parentTileEntries.begin(); spawnItr != parentTileEntries.end() && success; ++spawnItr)
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success = ModelSpawn::writeToFile(tileFile, data.UniqueEntries[*spawnItr]);
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fclose(tileFile);
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success = ModelSpawn::writeToFile(tileFile.get(), data.UniqueEntries[*spawnItr]);
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}
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}
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}
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@@ -165,13 +157,13 @@ namespace VMAP
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// add an object models, listed in temp_gameobject_models file
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exportGameobjectModels();
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// export objects
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std::cout << "\nConverting Model Files" << std::endl;
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printf("\nConverting Model Files\n");
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for (std::string const& spawnedModelFile : spawnedModelFiles)
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{
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std::cout << "Converting " << spawnedModelFile << std::endl;
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printf("Converting %s\n", spawnedModelFile.c_str());
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if (!convertRawFile(spawnedModelFile))
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{
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std::cout << "error converting " << spawnedModelFile << std::endl;
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printf("error converting %s\n", spawnedModelFile.c_str());
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success = false;
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break;
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}
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@@ -183,7 +175,7 @@ namespace VMAP
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bool TileAssembler::readMapSpawns()
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{
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std::string fname = iSrcDir + "/dir_bin";
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FILE* dirf = fopen(fname.c_str(), "rb");
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auto dirf = Trinity::make_unique_ptr_with_deleter(fopen(fname.c_str(), "rb"), &::fclose);
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if (!dirf)
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{
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printf("Could not read dir_bin file!\n");
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@@ -192,25 +184,25 @@ namespace VMAP
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printf("Read coordinate mapping...\n");
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uint32 mapID, check;
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std::map<uint32, MapSpawns> data;
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while (!feof(dirf))
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while (!feof(dirf.get()))
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{
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// read mapID, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
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check = fread(&mapID, sizeof(uint32), 1, dirf);
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check = fread(&mapID, sizeof(uint32), 1, dirf.get());
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if (check == 0) // EoF...
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break;
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ModelSpawn spawn;
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if (!ModelSpawn::readFromFile(dirf, spawn))
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if (!ModelSpawn::readFromFile(dirf.get(), spawn))
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break;
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auto map_iter = data.emplace(std::piecewise_construct, std::forward_as_tuple(mapID), std::forward_as_tuple());
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if (map_iter.second)
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auto [itr, isNew] = data.try_emplace(mapID);
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if (isNew)
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{
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map_iter.first->second.MapId = mapID;
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itr->second.MapId = mapID;
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printf("spawning Map %u\n", mapID);
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}
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map_iter.first->second.UniqueEntries.emplace(spawn.ID, spawn);
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itr->second.UniqueEntries.emplace(spawn.ID, spawn);
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}
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mapData.resize(data.size());
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@@ -218,8 +210,7 @@ namespace VMAP
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for (auto src = data.begin(); src != data.end(); ++src, ++dst)
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*dst = std::move(src->second);
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bool success = (ferror(dirf) == 0);
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fclose(dirf);
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bool success = (ferror(dirf.get()) == 0);
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return success;
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}
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@@ -287,8 +278,8 @@ namespace VMAP
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{
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GroupModel_Raw& raw_group = raw_model.groupsArray[g];
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groupsArray.push_back(GroupModel(raw_group.mogpflags, raw_group.GroupWMOID, raw_group.bounds));
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groupsArray.back().setMeshData(raw_group.vertexArray, raw_group.triangles);
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groupsArray.back().setLiquidData(raw_group.liquid);
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groupsArray.back().setMeshData(std::move(raw_group.vertexArray), std::move(raw_group.triangles));
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groupsArray.back().setLiquidData(raw_group.liquid.release());
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}
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model.setGroupModels(groupsArray);
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@@ -301,39 +292,33 @@ namespace VMAP
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void TileAssembler::exportGameobjectModels()
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{
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FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb");
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auto model_list = Trinity::make_unique_ptr_with_deleter(fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb"), &::fclose);
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if (!model_list)
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return;
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char ident[8];
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if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
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{
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fclose(model_list);
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if (fread(ident, 1, 8, model_list.get()) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
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return;
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}
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FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
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auto model_list_copy = Trinity::make_unique_ptr_with_deleter(fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb"), &::fclose);
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if (!model_list_copy)
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{
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fclose(model_list);
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return;
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}
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fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy);
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fwrite(VMAP::VMAP_MAGIC, 1, 8, model_list_copy.get());
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uint32 name_length, displayId;
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char buff[500];
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while (true)
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{
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if (fread(&displayId, sizeof(uint32), 1, model_list) != 1)
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if (feof(model_list)) // EOF flag is only set after failed reading attempt
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if (fread(&displayId, sizeof(uint32), 1, model_list.get()) != 1)
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if (feof(model_list.get())) // EOF flag is only set after failed reading attempt
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break;
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if (fread(&name_length, sizeof(uint32), 1, model_list) != 1
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if (fread(&name_length, sizeof(uint32), 1, model_list.get()) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
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|| fread(&buff, sizeof(char), name_length, model_list.get()) != name_length)
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{
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std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl;
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printf("\nFile 'temp_gameobject_models' seems to be corrupted\n");
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break;
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}
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@@ -351,34 +336,29 @@ namespace VMAP
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if (bounds.isEmpty())
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{
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std::cout << "\nModel " << std::string(buff, name_length) << " has empty bounding box" << std::endl;
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printf("\nModel %s has empty bounding box\n", model_name.c_str());
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continue;
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}
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if (!bounds.isFinite())
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{
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std::cout << "\nModel " << std::string(buff, name_length) << " has invalid bounding box" << std::endl;
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printf("\nModel %s has invalid bounding box\n", model_name.c_str());
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continue;
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}
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fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
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fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
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fwrite(&buff, sizeof(char), name_length, model_list_copy);
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fwrite(&bounds.low(), sizeof(G3D::Vector3), 1, model_list_copy);
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fwrite(&bounds.high(), sizeof(G3D::Vector3), 1, model_list_copy);
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fwrite(&displayId, sizeof(uint32), 1, model_list_copy.get());
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fwrite(&name_length, sizeof(uint32), 1, model_list_copy.get());
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fwrite(&buff, sizeof(char), name_length, model_list_copy.get());
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fwrite(&bounds.low(), sizeof(G3D::Vector3), 1, model_list_copy.get());
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fwrite(&bounds.high(), sizeof(G3D::Vector3), 1, model_list_copy.get());
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}
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fclose(model_list);
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fclose(model_list_copy);
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}
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// temporary use defines to simplify read/check code (close file and return at fail)
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#define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) { \
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fclose(rf); printf("%s readfail, op = %s\n", __FUNCTION__, #V); return(false); }
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#define READ_OR_RETURN_WITH_DELETE(V, S) if (fread((V), (S), 1, rf) != 1) { \
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fclose(rf); printf("%s readfail, op = %s\n", __FUNCTION__, #V); delete[] V; return(false); };
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#define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) { \
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fclose(rf); printf("%s cmpfail, %s!=%s\n", __FUNCTION__, V, S);return(false); }
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#define READ_OR_RETURN(V, S) if (fread((V), (S), 1, rf) != 1) do { \
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printf("%s readfail, op = %s\n", __FUNCTION__, #V); return false; } while(false)
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#define CMP_OR_RETURN(V, S) if (strcmp((V), (S)) != 0) do { \
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printf("%s cmpfail, %s!=%s\n", __FUNCTION__, V, S);return false; } while(false)
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bool GroupModel_Raw::Read(FILE* rf)
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{
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@@ -403,7 +383,7 @@ namespace VMAP
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CMP_OR_RETURN(blockId, "GRP ");
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READ_OR_RETURN(&blocksize, sizeof(int));
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READ_OR_RETURN(&branches, sizeof(uint32));
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for (uint32 b=0; b<branches; ++b)
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for (uint32 b = 0; b < branches; ++b)
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{
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uint32 indexes;
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// indexes for each branch (not used jet)
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@@ -416,15 +396,13 @@ namespace VMAP
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READ_OR_RETURN(&blocksize, sizeof(int));
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uint32 nindexes;
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READ_OR_RETURN(&nindexes, sizeof(uint32));
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if (nindexes >0)
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if (nindexes > 0)
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{
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uint32 *indexarray = new uint32[nindexes];
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READ_OR_RETURN_WITH_DELETE(indexarray, nindexes*sizeof(uint32));
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std::unique_ptr<uint32[]> indexarray = std::make_unique<uint32[]>(nindexes);
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READ_OR_RETURN(indexarray.get(), nindexes * sizeof(uint32));
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triangles.reserve(nindexes / 3);
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for (uint32 i=0; i<nindexes; i+=3)
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for (uint32 i = 0; i < nindexes; i += 3)
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triangles.push_back({ .idx0 = indexarray[i], .idx1 = indexarray[i + 1], .idx2 = indexarray[i + 2] });
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delete[] indexarray;
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}
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// ---- vectors
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@@ -434,14 +412,12 @@ namespace VMAP
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|
|
uint32 nvectors;
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|
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READ_OR_RETURN(&nvectors, sizeof(uint32));
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|
|
if (nvectors >0)
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|
if (nvectors > 0)
|
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|
|
{
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|
|
float *vectorarray = new float[nvectors*3];
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|
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|
|
READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors*sizeof(float)*3);
|
|
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|
|
for (uint32 i=0; i<nvectors; ++i)
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|
|
|
vertexArray.push_back(G3D::Vector3(vectorarray + 3*i) );
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|
|
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|
|
|
delete[] vectorarray;
|
|
|
|
|
std::unique_ptr<float[]> vectorarray = std::make_unique<float[]>(nvectors * 3);
|
|
|
|
|
READ_OR_RETURN(vectorarray.get(), nvectors * sizeof(float) * 3);
|
|
|
|
|
for (uint32 i = 0; i < nvectors; ++i)
|
|
|
|
|
vertexArray.push_back(G3D::Vector3(&vectorarray[3 * i]));
|
|
|
|
|
}
|
|
|
|
|
// ----- liquid
|
|
|
|
|
liquid = nullptr;
|
|
|
|
|
@@ -456,7 +432,7 @@ namespace VMAP
|
|
|
|
|
{
|
|
|
|
|
WMOLiquidHeader hlq;
|
|
|
|
|
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
|
|
|
|
|
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, G3D::Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType);
|
|
|
|
|
liquid.reset(new WmoLiquid(hlq.xtiles, hlq.ytiles, G3D::Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), liquidType));
|
|
|
|
|
uint32 size = hlq.xverts * hlq.yverts;
|
|
|
|
|
READ_OR_RETURN(liquid->GetHeightStorage(), size * sizeof(float));
|
|
|
|
|
size = hlq.xtiles * hlq.ytiles;
|
|
|
|
|
@@ -464,7 +440,7 @@ namespace VMAP
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
liquid = new WmoLiquid(0, 0, G3D::Vector3::zero(), liquidType);
|
|
|
|
|
liquid.reset(new WmoLiquid(0, 0, G3D::Vector3::zero(), liquidType));
|
|
|
|
|
liquid->GetHeightStorage()[0] = bounds.high().z;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
@@ -472,20 +448,17 @@ namespace VMAP
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GroupModel_Raw::~GroupModel_Raw()
|
|
|
|
|
{
|
|
|
|
|
delete liquid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool WorldModel_Raw::Read(const char * path)
|
|
|
|
|
{
|
|
|
|
|
FILE* rf = fopen(path, "rb");
|
|
|
|
|
if (!rf)
|
|
|
|
|
auto file = Trinity::make_unique_ptr_with_deleter(fopen(path, "rb"), &::fclose);
|
|
|
|
|
if (!file)
|
|
|
|
|
{
|
|
|
|
|
printf("ERROR: Can't open raw model file: %s\n", path);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
FILE* rf = file.get();
|
|
|
|
|
|
|
|
|
|
char ident[9];
|
|
|
|
|
ident[8] = '\0';
|
|
|
|
|
|
|
|
|
|
@@ -506,8 +479,6 @@ namespace VMAP
|
|
|
|
|
for (uint32 g = 0; g < groups && succeed; ++g)
|
|
|
|
|
succeed = groupsArray[g].Read(rf);
|
|
|
|
|
|
|
|
|
|
if (succeed) /// rf will be freed inside Read if the function had any errors.
|
|
|
|
|
fclose(rf);
|
|
|
|
|
return succeed;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|