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Discover-
2012-02-04 18:31:30 +01:00

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@@ -1409,7 +1409,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
// For delayed spells immunity may be applied between missile launch and hit - check immunity for that case
// disable effects to which unit is immune
for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber)
if (effectMask & (1 << effectNumber) && !unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
if (effectMask & (1 << effectNumber) && unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber))
effectMask &= ~(1 << effectNumber);
if (!effectMask || (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))))
return SPELL_MISS_IMMUNE;