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Core/DBLayer: Match field type reads in core with data types in db for prepared statements
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@@ -455,7 +455,7 @@ ChatCommand* ChatHandler::getCommandTable()
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Field* fields = result->Fetch();
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std::string name = fields[0].GetString();
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SetDataForCommandInTable(commandTableCache, name.c_str(), fields[1].GetUInt16(), fields[2].GetString(), name);
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SetDataForCommandInTable(commandTableCache, name.c_str(), fields[1].GetUInt8(), fields[2].GetString(), name);
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} while (result->NextRow());
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}
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@@ -2775,7 +2775,7 @@ void World::LoadDBAllowedSecurityLevel()
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (result)
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SetPlayerSecurityLimit(AccountTypes(result->Fetch()->GetUInt16()));
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SetPlayerSecurityLimit(AccountTypes(result->Fetch()->GetUInt8()));
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}
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void World::SetPlayerSecurityLimit(AccountTypes _sec)
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